Searched refs:pan (Results 1 - 5 of 5) sorted by relevance
/haiku/src/tests/kits/media/playsound/ |
H A D | playsound.cpp | 43 fprintf(stderr, " playsound [--loop] [--gain <value>] [--pan <value>] <filename>\n"); 45 fprintf(stderr, " pan value in percent, can be -100 (left) to 100 (right)\n"); 55 int pan = 0; local 64 {"pan", required_argument, 0, 'p'}, 82 pan = atoi(optarg); 123 err = snd.SetPan(pan / 100.0); 125 fprintf(stderr, "Setting pan failed, error 0x%08lx (%s)\n", err, strerror(err));
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/haiku/src/kits/game/ |
H A D | GameSoundBuffer.cpp | 48 ApplyMod(T* data, int64 index, float* pan) argument 51 * pan[0] + middle); 53 * pan[1] + middle); 160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) argument 162 if (pan < -1.0 || pan > 1.0) 169 fPan = pan; 179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration); 256 float pan[2]; local 257 pan[ [all...] |
H A D | GameSoundBuffer.h | 53 status_t SetPan(float pan, bigtime_t duration);
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H A D | GameSound.cpp | 128 BGameSound::SetPan(float pan, bigtime_t duration) argument 133 attribute.value = pan;
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/haiku/headers/os/game/ |
H A D | GameSound.h | 32 status_t SetPan(float pan, bigtime_t duration = 0);
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