Searched refs:pan (Results 1 - 5 of 5) sorted by relevance

/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp43 fprintf(stderr, " playsound [--loop] [--gain <value>] [--pan <value>] <filename>\n");
45 fprintf(stderr, " pan value in percent, can be -100 (left) to 100 (right)\n");
55 int pan = 0; local
64 {"pan", required_argument, 0, 'p'},
82 pan = atoi(optarg);
123 err = snd.SetPan(pan / 100.0);
125 fprintf(stderr, "Setting pan failed, error 0x%08lx (%s)\n", err, strerror(err));
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp48 ApplyMod(T* data, int64 index, float* pan) argument
51 * pan[0] + middle);
53 * pan[1] + middle);
160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) argument
162 if (pan < -1.0 || pan > 1.0)
169 fPan = pan;
179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
256 float pan[2]; local
257 pan[
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H A DGameSoundBuffer.h53 status_t SetPan(float pan, bigtime_t duration);
H A DGameSound.cpp128 BGameSound::SetPan(float pan, bigtime_t duration) argument
133 attribute.value = pan;
/haiku/headers/os/game/
H A DGameSound.h32 status_t SetPan(float pan, bigtime_t duration = 0);

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