Searched refs:overrideKey (Results 1 - 1 of 1) sorted by relevance

/haiku/src/add-ons/input_server/filters/shortcut_catcher/
H A DCommandActuators.cpp663 uint32 overrideKey = 0; local
667 overrideKey= (uint32)(addr_t) fOverrideKeyCodes.ItemAt(j);
675 if (overrideKey == 0) {
784 if (overrideKey > 0) {
785 if (overrideKey > 127) {
787 overrideKey = 0;
790 fKeyCodes[i] = overrideKey;
791 _SetStateBit(states, overrideKey);

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