Searched refs:normalized (Results 1 - 7 of 7) sorted by relevance

/haiku/src/kits/network/libnetapi/
H A DAbstractSocket.cpp234 BNetworkAddress normalized = peer;
235 if (connect(fSocket, normalized, normalized.Length()) != 0) {
237 normalized.ToString().c_str(), strerror(errno));
242 fPeer = normalized;
/haiku/src/apps/glteapot/
H A DVector3.h133 inline Vector3 normalized() const;
332 inline Vector3 Vector3::normalized() const function in class:Vector3
H A DQuaternion.h201 Quaternion normalized() const function in class:Quaternion
383 shortestArcQuat(const Vector3& v0, const Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
/haiku/src/apps/haiku3d/
H A DVector3.h144 inline Vector3 normalized() const;
364 Vector3::normalized() const function in class:Vector3
H A DQuaternion.h208 Quaternion normalized() const function in class:Quaternion
389 // Game Programming Gems 2.10. make sure v0,v1 are normalized
/haiku/src/kits/debugger/files/
H A DFileManager.cpp451 BString normalized; local
452 _NormalizePath(path, normalized);
453 _SplitNormalizedPath(normalized, _directory, _name);
/haiku/src/add-ons/kernel/file_systems/fat/
H A Dencodings.cpp1506 uchar normalized[8+1+3+1]; local
1515 normalized[pos++] = ((i == 0) && (msdos[i] == 5)) ? 0xe5 :
1520 normalized[pos++] = '.';
1524 normalized[pos++]
1529 normalized[pos++] = 0;
1531 return _one_to_utf8(msdostou, (char *)normalized, &pos,

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