Searched refs:motion (Results 1 - 5 of 5) sorted by last modified time

/freebsd-11-stable/contrib/nvi/vi/
H A Dvi.c141 * motion. If it does, we get it too, calling its underlying
175 * any motion component goes away, i.e. "d3w2." deletes a
200 * Do any required motion; v_motion sets the from MARK and the
285 * its motion, the count was used only for the motion.
305 * motion component. Other similar commands (e.g. +, -) don't
423 * The O_TILDEOP option makes the ~ command take a motion instead
433 "[count]~[count]motion",
434 " ~ change case to motion"
443 * [count] [buffer] [count] key [[motion] | [buffe
723 VICMD motion; local
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H A Dvi.h37 * succeed if they were associated with a motion command, and fail
45 * motion routines know what's really going on.
48 * functions (motion component or command) as well. For this reason,
85 * Commands that can be motion components set the end of the range
98 * as a motion component. The general rules are as follows:
100 * 1: If not a motion component, the final cursor is at the end
107 * Usually, if moving backward in the file and it's a motion component,
224 VICMD cmd; /* Current command, motion. */
225 VICMD motion; member in struct:_vi_private
232 VICMD sdot; /* Saved dot, motion comman
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/freebsd-11-stable/contrib/groff/src/devices/grops/
H A Dps.cpp967 // this ensures that we do an absolute motion to the beginning of a line
979 } motion = NONE;
989 motion = ABSOLUTE;
992 motion = RELATIVE_H;
994 if (motion != NONE)
995 motion = RELATIVE_HV;
997 motion = RELATIVE_V;
1026 sym[0] = command_array[motion*4 + space_flag + 2*(sbuf_kern != 0)];
1028 switch (motion) {
/freebsd-11-stable/contrib/groff/src/preproc/pic/
H A Dobject.cpp838 position motion; local
841 motion.y = p->height()/2.0;
844 motion.y = -p->height()/2.0;
847 motion.x = -p->width()/2.0;
850 motion.x = p->width()/2.0;
868 pos += motion;
871 pos += motion;
/freebsd-11-stable/sys/xen/interface/io/
H A Dkbdif.h51 int32_t rel_x; /* relative X motion */
52 int32_t rel_y; /* relative Y motion */
53 int32_t rel_z; /* relative Z motion (wheel) */
68 int32_t rel_z; /* relative Z motion (wheel) */
76 struct xenkbd_motion motion; member in union:xenkbd_in_event

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