Searched refs:mformat (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/game/
H A DSimpleGameSound.cpp149 media_format mformat; local
156 audioStream->EncodedFormat(&mformat);
157 if (!mformat.IsAudio())
162 mformat.Clear();
163 mformat.type = B_MEDIA_RAW_AUDIO;
164 // mformat.u.raw_audio.byte_order
166 status_t error = audioStream->DecodedFormat(&mformat);
171 media_to_gs_format(&gsformat, &mformat.u.raw_audio);
173 if (mformat.u.raw_audio.format == media_raw_audio_format::B_AUDIO_CHAR) {

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