Searched refs:m_y (Results 1 - 25 of 33) sorted by relevance

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/haiku/headers/libs/agg/
H A Dagg_span_gouraud.h80 m_coord[0].y = m_y[0] = y1;
82 m_coord[1].y = m_y[1] = y2;
84 m_coord[2].y = m_y[2] = y3;
95 m_x, m_y, d);
97 calc_intersection(m_x[4], m_y[4], m_x[5], m_y[5],
98 m_x[0], m_y[0], m_x[1], m_y[1],
101 calc_intersection(m_x[0], m_y[0], m_x[1], m_y[
164 double m_y[8]; member in class:agg::span_gouraud
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H A Dagg_dda_line.h38 m_y(y1),
70 int y() const { return m_y + (m_dy >> (FractionShift-YShift)); }
75 int m_y; member in class:agg::dda_line_interpolator
100 m_y(y1)
117 m_y(y1)
133 m_y(0)
148 data[1] = m_y;
155 m_y = data[1];
162 m_y += m_lft;
166 m_y
207 int m_y; member in class:agg::dda2_line_interpolator
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H A Dagg_conv_close_polygon.h42 double m_y[2]; member in class:agg::conv_close_polygon
70 *y = m_y[m_vertex];
102 m_y[0] = 0.0;
105 m_y[1] = *y;
H A Dagg_ellipse.h34 m_x(0.0), m_y(0.0), m_rx(1.0), m_ry(1.0), m_scale(1.0),
39 m_x(x), m_y(y), m_rx(rx), m_ry(ry), m_scale(1.0),
56 double m_y; member in class:agg::ellipse
70 m_y = y;
112 *y = m_y + sin(angle) * m_ry;
H A Dagg_image_accessors.h54 if(m_y >= 0 && m_y < (int)m_pixf->height() &&
57 return m_pixf->pix_ptr(m_x, m_y);
66 m_y = y;
85 ++m_y;
88 m_y >= 0 && m_y < (int)m_pixf->height())
90 return m_pix_ptr = m_pixf->pix_ptr(m_x, m_y);
99 int m_x, m_x0, m_y; member in class:agg::image_accessor_clip
127 m_y
144 int m_x, m_y; member in class:agg::image_accessor_no_clip
217 int m_x, m_x0, m_y; member in class:agg::image_accessor_clone
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H A Dagg_span_interpolator_trans.h58 m_y = y;
69 double y = m_y;
85 double m_y; member in class:agg::span_interpolator_trans
H A Dagg_scanline_bin.h117 m_y = y;
128 int y() const { return m_y; }
137 int m_y; member in class:agg::scanline_bin
232 m_y = y;
243 int y() const { return m_y; }
253 int m_y; member in class:agg::scanline32_bin
H A Dagg_arc.h57 double m_y; member in class:agg::arc
H A Dagg_bspline.h68 double* m_y; member in class:agg::bspline
H A Dagg_vpgen_clip_polygon.h74 double m_y[4]; member in class:agg::vpgen_clip_polygon
H A Dagg_vpgen_clip_polyline.h68 double m_y[2]; member in class:agg::vpgen_clip_polyline
H A Dagg_scanline_p.h145 m_y = y;
158 int y() const { return m_y; }
167 int m_y; member in class:agg::scanline_p8
296 m_y = y;
308 int y() const { return m_y; }
318 int m_y; member in class:agg::scanline32_p8
H A Dagg_scanline_u.h208 m_y = y;
219 int y() const { return m_y; }
231 int m_y; member in class:agg::scanline_u8
421 m_y = y;
432 int y() const { return m_y; }
444 int m_y; member in class:agg::scanline32_u8
/haiku/src/libs/agg/src/
H A Dagg_vpgen_clip_polyline.cpp53 m_y[0] = m_y1;
58 m_y[m_num_vertices] = y2;
72 *y = m_y[m_vertex];
H A Dagg_bspline.cpp29 m_y(0),
39 m_y(0),
50 m_y(0),
65 m_y = &m_am[m_max * 2];
78 m_y[m_num] = y;
115 e = (m_y[1] - m_y[0]) / d;
122 e = (m_y[k + 1] - m_y[k]) / d;
191 ((m_y[
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H A Dagg_vpgen_clip_polygon.cpp78 m_y[0] = y;
99 m_y[0] = y;
108 m_x, m_y);
123 *y = m_y[m_vertex];
H A Dagg_arc.cpp31 m_x(x), m_y(y), m_rx(rx), m_ry(ry), m_scale(1.0)
42 m_x = x; m_y = y;
71 *y = m_y + sin(m_end) * m_ry;
77 *y = m_y + sin(m_angle) * m_ry;
/haiku/src/apps/glteapot/
H A DVector3.h40 float m_y; member in class:Vector3
55 m_x = x, m_y = y, m_z = z;
62 inline const float& y() const { return m_y; }
71 m_y=y;
77 m_x += v.x(); m_y += v.y(); m_z += v.z();
84 m_x -= v.x(); m_y -= v.y(); m_z -= v.z();
91 m_x *= s; m_y *= s; m_z *= s;
105 return m_x * v.x() + m_y * v.y() + m_z * v.z();
151 fabs(m_y),
159 m_y *
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H A DQuaternion.h41 float m_y; member in class:Quaternion
54 m_x = x, m_y = y, m_z = z, m_w = w;
70 inline const float& y() const { return m_y; }
82 m_y=y;
91 m_y=y;
127 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
134 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
141 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
148 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
149 m_w * q.y() + m_y *
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/haiku/src/apps/haiku3d/
H A DVector3.h51 float m_y; member in class:Vector3
66 m_x = x, m_y = y, m_z = z;
73 inline const float& y() const { return m_y; }
82 m_y = y;
88 m_x += v.x(); m_y += v.y(); m_z += v.z();
95 m_x -= v.x(); m_y -= v.y(); m_z -= v.z();
102 m_x *= s; m_y *= s; m_z *= s;
116 return m_x * v.x() + m_y * v.y() + m_z * v.z();
162 fabs(m_y),
170 m_y *
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H A DQuaternion.h48 float m_y; member in class:Quaternion
61 m_x = x, m_y = y, m_z = z, m_w = w;
77 inline const float& y() const { return m_y; }
89 m_y = y;
98 m_y = y;
134 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
141 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
148 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
155 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
156 m_w * q.y() + m_y *
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/haiku/src/servers/app/drawing/Painter/
H A Dagg_scanline_u_subpix.h104 m_y = y;
115 int y() const { return m_y; }
127 int m_y; member in class:agg::scanline_u8_subpix
H A Dagg_scanline_p_subpix.h134 m_y = y;
147 int y() const { return m_y; }
156 int m_y; member in class:agg::scanline_p8_subpix
H A Dagg_scanline_p_subpix_avrg_filtering.h162 m_y = y;
175 int y() const { return m_y; }
184 int m_y; member in class:agg::scanline_p8_subpix_avrg_filtering
H A Dagg_scanline_u_subpix_avrg_filtering.h133 m_y = y;
144 int y() const { return m_y; }
156 int m_y; member in class:agg::scanline_u8_subpix_avrg_filtering

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