Searched refs:looping (Results 1 - 5 of 5) sorted by relevance
/haiku/headers/os/game/ |
H A D | FileGameSound.h | 26 bool looping = true, 30 bool looping = true, 34 bool looping = true,
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H A D | SimpleGameSound.h | 33 status_t SetIsLooping(bool looping);
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/haiku/src/kits/game/ |
H A D | FileGameSound.cpp | 57 BFileGameSound::BFileGameSound(const entry_ref* file, bool looping, argument 63 fLooping(looping), 75 BFileGameSound::BFileGameSound(const char* file, bool looping, argument 81 fLooping(looping), 101 BFileGameSound::BFileGameSound(BDataIO* data, bool looping, argument 107 fLooping(looping),
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H A D | SimpleGameSound.cpp | 116 BSimpleGameSound::SetIsLooping(bool looping) argument 121 attribute.value = (looping) ? -1.0 : 0.0;
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H A D | GameSoundBuffer.cpp | 121 GameSoundBuffer::SetLooping(bool looping) argument 123 fLooping = looping;
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