Searched refs:looping (Results 1 - 5 of 5) sorted by relevance

/haiku/headers/os/game/
H A DFileGameSound.h26 bool looping = true,
30 bool looping = true,
34 bool looping = true,
H A DSimpleGameSound.h33 status_t SetIsLooping(bool looping);
/haiku/src/kits/game/
H A DFileGameSound.cpp57 BFileGameSound::BFileGameSound(const entry_ref* file, bool looping, argument
63 fLooping(looping),
75 BFileGameSound::BFileGameSound(const char* file, bool looping, argument
81 fLooping(looping),
101 BFileGameSound::BFileGameSound(BDataIO* data, bool looping, argument
107 fLooping(looping),
H A DSimpleGameSound.cpp116 BSimpleGameSound::SetIsLooping(bool looping) argument
121 attribute.value = (looping) ? -1.0 : 0.0;
H A DGameSoundBuffer.cpp121 GameSoundBuffer::SetLooping(bool looping) argument
123 fLooping = looping;

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