Searched refs:look (Results 1 - 25 of 60) sorted by relevance

123

/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DPanel.h17 window_look look,
H A DPanel.cpp56 window_look look, window_feel feel,
58 : BWindow(frame, title, look, feel, flags, workspace)
55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/apps/icon-o-matic/generic/gui/panel/
H A DPanel.h23 window_look look,
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/apps/launchbox/
H A DPanel.h23 window_look look,
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/headers/libs/print/libprint/
H A DDialogWindow.h22 window_look look,
H A DBlockingWindow.h63 window_look look, window_feel feel, uint32 flags,
86 window_look look, window_feel feel, uint32 flags,
/haiku/src/preferences/joysticks/
H A DMessageWin.h27 window_look look,
H A DMessageWin.cpp20 window_look look, window_feel feel, uint32 flags, uint32 workspace)
21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace)
19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DCalibWin.h35 window_look look,
H A DCalibWin.cpp28 CalibWin::CalibWin(BRect frame,const char *title, window_look look, argument
30 : BWindow(frame,title,look,feel,flags,workspace)
/haiku/src/servers/app/stackandtile/
H A DStacking.h37 void WindowLookChanged(window_look look);
H A DTiling.h29 void WindowLookChanged(window_look look);
H A DStackAndTile.h85 window_look look);
179 virtual void WindowLookChanged(window_look look) {} argument
/haiku/src/servers/app/
H A DOffscreenServerWindow.cpp43 window_look look, window_feel feel, uint32 flags, uint32 workspace)
42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DOffscreenServerWindow.h28 window_look look, window_feel feel, uint32 flags,
H A DDesktopListener.h69 window_look look) = 0;
127 window_look look);
/haiku/src/kits/tracker/
H A DVirtualDirectoryWindow.h25 window_look look = B_DOCUMENT_WINDOW_LOOK,
H A DVirtualDirectoryWindow.cpp66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace)
65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
/haiku/src/tests/servers/app/look_and_feel/
H A DLookAndFeel.cpp38 Window(BRect frame, window_look look, window_feel feel);
45 BMessage* AddWindowMessage(window_look look, window_feel feel);
53 Window::Window(BRect frame, window_look look, window_feel feel) argument
54 : BWindow(frame, TitleForFeel(feel).String(), look, feel,
68 const struct { const char* name; int32 look; } looks[] = { member in struct:__anon136
76 message->AddInt32("look", looks[i].look);
78 if (looks[i].look == (int32)Look())
85 BMenuField* menuField = new BMenuField(rect, "look", "Look:", menu);
233 int32 look; local
284 int32 look, feel; local
329 AddWindowMessage(window_look look, window_feel feel) argument
[all...]
/haiku/src/libs/print/libprint/
H A DDialogWindow.cpp24 window_look look,
28 : BWindow(frame, title, look, feel, flags, workspace)
22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DBlockingWindow.cpp77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument
79 : BWindow(frame, title, look, feel, flags, workspace)
150 BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look, argument
152 : HWindow(frame, title, look, feel, flags, workspace)
/haiku/src/servers/app/decorator/
H A DTabDecorator.cpp142 if (fTopTab->look == B_DOCUMENT_WINDOW_LOOK && fResizeRect.Contains(where))
162 && (fTopTab->look == B_TITLED_WINDOW_LOOK
163 || fTopTab->look == B_FLOATING_WINDOW_LOOK
164 || fTopTab->look == B_MODAL_WINDOW_LOOK
165 || fTopTab->look == kLeftTitledWindowLook)) {
241 switch ((int)fTopTab->look) {
369 if (tab->look != kLeftTitledWindowLook) {
385 if (tab->look == B_FLOATING_WINDOW_LOOK) {
411 float tabSize = (tab->look != kLeftTitledWindowLook
419 if (tab->look !
[all...]
/haiku/src/add-ons/decorators/WinDecorator/
H A DWinDecorator.cpp138 if (fTopTab->look == B_DOCUMENT_WINDOW_LOOK && fResizeRect.Contains(where))
143 && (fTopTab->look == B_TITLED_WINDOW_LOOK
144 || fTopTab->look == B_FLOATING_WINDOW_LOOK
145 || fTopTab->look == B_MODAL_WINDOW_LOOK)
197 switch ((int)fTopTab->look) {
274 if (fTopTab->look == B_NO_BORDER_WINDOW_LOOK)
285 if (fTopTab->look == B_BORDERED_WINDOW_LOOK)
333 || fTopTab->look == B_NO_BORDER_WINDOW_LOOK) {
660 if (fTopTab->look == B_NO_BORDER_WINDOW_LOOK)
676 if (fTopTab->look
[all...]

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