/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/ |
H A D | Panel.h | 17 window_look look,
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H A D | Panel.cpp | 56 window_look look, window_feel feel, 58 : BWindow(frame, title, look, feel, flags, workspace) 55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/apps/icon-o-matic/generic/gui/panel/ |
H A D | Panel.h | 23 window_look look,
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H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/apps/launchbox/ |
H A D | Panel.h | 23 window_look look,
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H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/headers/libs/print/libprint/ |
H A D | DialogWindow.h | 22 window_look look,
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H A D | BlockingWindow.h | 63 window_look look, window_feel feel, uint32 flags, 86 window_look look, window_feel feel, uint32 flags,
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/haiku/src/preferences/joysticks/ |
H A D | MessageWin.h | 27 window_look look,
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H A D | MessageWin.cpp | 20 window_look look, window_feel feel, uint32 flags, uint32 workspace) 21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace) 19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | CalibWin.h | 35 window_look look,
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H A D | CalibWin.cpp | 28 CalibWin::CalibWin(BRect frame,const char *title, window_look look, argument 30 : BWindow(frame,title,look,feel,flags,workspace)
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/haiku/src/servers/app/stackandtile/ |
H A D | Stacking.h | 37 void WindowLookChanged(window_look look);
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H A D | Tiling.h | 29 void WindowLookChanged(window_look look);
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H A D | StackAndTile.h | 85 window_look look); 179 virtual void WindowLookChanged(window_look look) {} argument
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/haiku/src/servers/app/ |
H A D | OffscreenServerWindow.cpp | 43 window_look look, window_feel feel, uint32 flags, uint32 workspace) 42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | OffscreenServerWindow.h | 28 window_look look, window_feel feel, uint32 flags,
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H A D | DesktopListener.h | 69 window_look look) = 0; 127 window_look look);
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/haiku/src/kits/tracker/ |
H A D | VirtualDirectoryWindow.h | 25 window_look look = B_DOCUMENT_WINDOW_LOOK,
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H A D | VirtualDirectoryWindow.cpp | 66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, 69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace) 65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
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/haiku/src/tests/servers/app/look_and_feel/ |
H A D | LookAndFeel.cpp | 38 Window(BRect frame, window_look look, window_feel feel); 45 BMessage* AddWindowMessage(window_look look, window_feel feel); 53 Window::Window(BRect frame, window_look look, window_feel feel) argument 54 : BWindow(frame, TitleForFeel(feel).String(), look, feel, 68 const struct { const char* name; int32 look; } looks[] = { member in struct:__anon136 76 message->AddInt32("look", looks[i].look); 78 if (looks[i].look == (int32)Look()) 85 BMenuField* menuField = new BMenuField(rect, "look", "Look:", menu); 233 int32 look; local 284 int32 look, feel; local 329 AddWindowMessage(window_look look, window_feel feel) argument [all...] |
/haiku/src/libs/print/libprint/ |
H A D | DialogWindow.cpp | 24 window_look look, 28 : BWindow(frame, title, look, feel, flags, workspace) 22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | BlockingWindow.cpp | 77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument 79 : BWindow(frame, title, look, feel, flags, workspace) 150 BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look, argument 152 : HWindow(frame, title, look, feel, flags, workspace)
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/haiku/src/servers/app/decorator/ |
H A D | TabDecorator.cpp | 142 if (fTopTab->look == B_DOCUMENT_WINDOW_LOOK && fResizeRect.Contains(where)) 162 && (fTopTab->look == B_TITLED_WINDOW_LOOK 163 || fTopTab->look == B_FLOATING_WINDOW_LOOK 164 || fTopTab->look == B_MODAL_WINDOW_LOOK 165 || fTopTab->look == kLeftTitledWindowLook)) { 241 switch ((int)fTopTab->look) { 369 if (tab->look != kLeftTitledWindowLook) { 385 if (tab->look == B_FLOATING_WINDOW_LOOK) { 411 float tabSize = (tab->look != kLeftTitledWindowLook 419 if (tab->look ! [all...] |
/haiku/src/add-ons/decorators/WinDecorator/ |
H A D | WinDecorator.cpp | 138 if (fTopTab->look == B_DOCUMENT_WINDOW_LOOK && fResizeRect.Contains(where)) 143 && (fTopTab->look == B_TITLED_WINDOW_LOOK 144 || fTopTab->look == B_FLOATING_WINDOW_LOOK 145 || fTopTab->look == B_MODAL_WINDOW_LOOK) 197 switch ((int)fTopTab->look) { 274 if (fTopTab->look == B_NO_BORDER_WINDOW_LOOK) 285 if (fTopTab->look == B_BORDERED_WINDOW_LOOK) 333 || fTopTab->look == B_NO_BORDER_WINDOW_LOOK) { 660 if (fTopTab->look == B_NO_BORDER_WINDOW_LOOK) 676 if (fTopTab->look [all...] |