Searched refs:loaded (Results 1 - 7 of 7) sorted by relevance
/haiku/src/system/kernel/slab/ |
H A D | ObjectDepot.cpp | 43 DepotMagazine* loaded; member in struct:depot_cpu_store 223 depot->stores[i].loaded = NULL; 256 // In a nutshell, we try to get an object from the loaded magazine 260 if (store->loaded == NULL) 264 if (!store->loaded->IsEmpty()) 265 return store->loaded->Pop(); 270 std::swap(store->previous, store->loaded); 285 // We try to add the object to the loaded magazine if we have one 291 if (store->loaded != NULL && store->loaded [all...] |
/haiku/src/tests/system/kernel/slab/ |
H A D | Slab.cpp | 235 fStores[i].loaded = fStores[i].previous = NULL; 267 // In a nutshell, we try to get an object from the loaded magazine 271 if (store->loaded == NULL) 275 if (!_IsMagazineEmpty(store->loaded)) 276 return _PopMagazine(store->loaded); 280 std::swap(store->previous, store->loaded); 292 // We try to add the object to the loaded magazine if we have one 298 if (store->loaded && _PushMagazine(store->loaded, object)) 303 std::swap(store->loaded, stor [all...] |
H A D | Slab.h | 488 Magazine *loaded, *previous; member in struct:BaseDepot::CPUStore
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/haiku/src/kits/storage/ |
H A D | ResourceItem.cpp | 162 ResourceItem::SetLoaded(bool loaded) argument 164 fIsLoaded = loaded;
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/haiku/src/apps/processcontroller/ |
H A D | Preferences.cpp | 253 BRect loaded; local 254 if (FindRect(name, &loaded) == B_OK) 255 rect = loaded; 289 bool loaded = FindString(name, &string) == B_OK; local 291 return loaded;
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/haiku/headers/private/storage/ |
H A D | ResourceItem.h | 21 \brief Represents a resource loaded into memory. 23 This class represents a resource completely or partially loaded into 25 type, ID and name and the size of its data. If the data are not loaded 27 As soon as the data are loaded as well, the offset is more or less 70 void SetLoaded(bool loaded);
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/haiku/src/apps/bootmanager/ |
H A D | bootman.S | 295 jmp stage2 ; Continue in loaded stage 2 588 jmp $$ ; Start loaded boot loader
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