Searched refs:light (Results 1 - 24 of 24) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DInputSlider.cpp174 rgb_color light; local
179 light = tint_color(background, B_LIGHTEN_MAX_TINT);
184 light = tint_color(background, B_LIGHTEN_1_TINT);
195 BPoint(r.right, r.bottom), light); local
197 BPoint(r.left + 1.0, r.bottom), light); local
225 BPoint(r.left, r.top), light); local
227 BPoint(r.right, r.top), light); local
H A DSliderView.cpp84 rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT); local
103 BPoint(r.left, r.top), light); local
105 BPoint(r.right, r.top), light); local
137 BPoint(r.right, r.bottom), light); local
139 BPoint(r.left + 1.0, r.bottom), light); local
339 rgb_color light; local
344 light = tint_color(background, B_LIGHTEN_MAX_TINT);
349 light = tint_color(background, B_LIGHTEN_1_TINT);
357 BPoint(r.left, r.top), light); local
359 BPoint(r.right, r.top), light); local
[all...]
/haiku/src/kits/tracker/
H A DMiniMenuField.cpp115 rgb_color light = tint_color(kBlack, 0.03f); local
130 AddLine(rect.LeftBottom(), rect.LeftTop(), light);
131 AddLine(rect.LeftTop(), rect.RightTop(), light);
H A DCountView.cpp245 rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT); local
259 AddLine(barberPoleRect.LeftBottom(), barberPoleRect.RightBottom(), light);
260 AddLine(barberPoleRect.RightBottom(), barberPoleRect.RightTop(), light);
/haiku/src/tests/servers/app/archived_view/
H A Dmain.cpp101 rgb_color light = tint_color(ViewColor(), B_LIGHTEN_2_TINT); local
105 AddLine(r.LeftTop(), r.RightTop(), light);
108 AddLine(r.LeftBottom(), r.LeftTop(), light);
/haiku/src/apps/icon-o-matic/generic/gui/
H A DIconButton.h86 rgb_color light);
91 rgb_color light);
H A DIconButton.cpp81 rgb_color lightShadow, shadow, darkShadow, light; local
89 light = tint_color(background, B_LIGHTEN_MAX_TINT);
95 light = tint_color(background, B_LIGHTEN_2_TINT);
121 DrawPressedBorder(r, background, shadow, darkShadow, lightShadow, light);
123 DrawNormalBorder(r, background, shadow, darkShadow, lightShadow, light);
517 rgb_color lightShadow, rgb_color light)
519 _DrawFrame(r, shadow, darkShadow, light, lightShadow);
526 rgb_color lightShadow, rgb_color light)
528 _DrawFrame(r, shadow, light, darkShadow, background);
515 DrawNormalBorder(BRect r, rgb_color background, rgb_color shadow, rgb_color darkShadow, rgb_color lightShadow, rgb_color light) argument
524 DrawPressedBorder(BRect r, rgb_color background, rgb_color shadow, rgb_color darkShadow, rgb_color lightShadow, rgb_color light) argument
/haiku/src/tests/servers/app/newerClipping/
H A DWindowLayer.cpp726 rgb_color light = tint_color(lowColor, B_LIGHTEN_2_TINT); local
742 BPoint(frame.right, frame.bottom - 11), light); local
744 BPoint(frame.right - 11, frame.bottom - 11), light); local
746 BPoint(frame.right - 11, frame.bottom), light); local
748 BPoint(frame.left + 1, frame.bottom), light); local
753 BPoint(frame.left, frame.top - 16), light); local
755 BPoint(tabRight, frame.top - 16), light); local
759 BPoint(frame.right, frame.top), light);
/haiku/src/preferences/appearance/
H A DColorPreview.cpp67 rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT); local
77 BPoint(bounds.right, bounds.bottom), light); local
79 BPoint(bounds.left + 1.0, bounds.bottom), light); local
/haiku/src/apps/terminal/
H A DColorPreview.cpp67 rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT); local
77 BPoint(bounds.right, bounds.bottom), light); local
79 BPoint(bounds.left + 1.0, bounds.bottom), light); local
/haiku/src/add-ons/decorators/BeDecorator/
H A DBeDecorator.h62 rgb_color light, rgb_color shadow);
H A DBeDecorator.cpp797 \param light The light color to use.
802 rgb_color light, rgb_color shadow)
812 engine->StrokeLine(rect.RightTop(), rect.RightBottom(), light);
813 engine->StrokeLine(rect.RightBottom(), rect.LeftBottom(), light);
814 engine->StrokeLine(inner.RightTop(), inner.RightBottom(), light);
815 engine->StrokeLine(inner.RightBottom(), inner.LeftBottom(), light);
829 engine->StrokeRect(r1, light);
830 // light box
801 _DrawBevelRect(DrawingEngine* engine, const BRect rect, bool down, rgb_color light, rgb_color shadow) argument
/haiku/src/apps/icon-o-matic/gui/
H A DGradientControl.cpp321 rgb_color light; local
326 light = tint_color(bg, B_LIGHTEN_MAX_TINT);
331 light = tint_color(bg, B_LIGHTEN_2_TINT);
346 stroke_frame(this, b, shadow, shadow, light, light);
/haiku/src/apps/launchbox/
H A DPadView.cpp67 rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT); local
71 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), light); local
72 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), light); local
107 col2 = light;
H A DLaunchButton.cpp94 rgb_color light = tint_color(background, B_LIGHTEN_1_TINT); local
96 _DrawFrame(r, shadow, light, lightShadow, lightShadow);
/haiku/src/apps/switcher/
H A DLaunchButton.cpp92 rgb_color light = tint_color(background, B_LIGHTEN_1_TINT); local
94 _DrawFrame(r, shadow, light, lightShadow, lightShadow);
/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp478 rgb_color light, dark, arrow, arrow2; local
520 arrow2 = light = tint_color(base, B_DARKEN_2_TINT);
524 arrow = arrow2 = light = dark = tint_color(base, B_DARKEN_1_TINT);
995 rgb_color light = tint_color(barColor, 0.6); local
997 _DrawFrame(view, filledRect, light, light, dark, dark);
1837 rgb_color light = tint_color(background, 0.6); local
1874 col2 = light;
1917 col2 = light;
2122 rgb_color light; local
3060 _DrawScrollBarKnobDot(BView* view, float hcenter, float vmiddle, rgb_color dark, rgb_color light, orientation orientation) argument
3079 _DrawScrollBarKnobLine(BView* view, float hcenter, float vmiddle, rgb_color dark, rgb_color light, orientation orientation) argument
[all...]
H A DBeControlLook.h363 rgb_color dark, rgb_color light,
367 rgb_color dark, rgb_color light,
/haiku/src/apps/icon-o-matic/generic/gui/scrollview/
H A DScrollView.cpp335 rgb_color light = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), local
358 BPoint(r.right, r.bottom), light); local
360 BPoint(r.left + 1.0, r.bottom), light); local
/haiku/src/kits/interface/
H A DBox.cpp697 rgb_color light = tint_color(ViewColor(), lightTint); local
702 BPoint(rect.left, rect.top), light); local
704 BPoint(rect.right, rect.top), light); local
H A DHaikuControlLook.cpp770 rgb_color light, dark, dark1, dark2; local
772 light = tint_color(base, B_LIGHTEN_MAX_TINT);
777 light = tint_color(base, B_LIGHTEN_MAX_TINT);
796 BPoint(rect.left, rect.top), light); local
798 BPoint(rect.right, rect.top), light); local
1938 rgb_color light = tint_color(background, 0.6); local
1975 col2 = light;
2018 col2 = light;
/haiku/src/apps/glteapot/
H A DObjectView.cpp56 struct light { struct
63 light lights[] = {
/haiku/src/apps/deskbar/
H A DStatusView.cpp1467 rgb_color light = tint_color(menuHilite, B_LIGHTEN_2_TINT); local
1478 AddLine(where + BPoint(1, 1), where + BPoint(1, 1), light);
1827 rgb_color light = tint_color(menuHilite, B_LIGHTEN_2_TINT); local
1836 AddLine(where + BPoint(1, 1), where + BPoint(1, 1), light);
/haiku/src/add-ons/control_look/FlatControlLook/
H A DFlatControlLook.cpp473 rgb_color light, dark, dark1, dark2; local
474 light = tint_color(base_panel, B_DARKEN_1_TINT);
1195 rgb_color light = tint_color(background, 1.9); local
1232 col2 = light;
1275 col2 = light;
1616 // if the text color is too light, then make it using B_WINDOW_TAB_COLOR

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