Searched refs:left_command_key (Results 1 - 11 of 11) sorted by relevance

/haiku/src/preferences/keymap/
H A DModifierKeysWindow.cpp208 fCurrentMap->left_command_key = leftKey;
250 if (fCurrentMap->left_command_key != fSavedMap->left_command_key)
251 updateModifiers->AddUInt32("left_command_key", fCurrentMap->left_command_key);
326 fCurrentMap->left_command_key, fCurrentMap->right_command_key) == false);
481 testLeft = fCurrentMap->left_command_key;
520 left = fCurrentMap->left_command_key;
H A DKeyboardLayoutView.cpp261 map.left_command_key, key->code);
263 if (key->code == map.left_command_key)
890 if (code == map.left_command_key || code == map.right_command_key) {
1375 return pretty ? B_TRANSLATE("Left Command") : "left_command_key";
H A DKeymap.cpp220 fKeys.left_command_key = keyCode;
H A DKeymapWindow.cpp399 if (message->FindUInt32("left_command_key", &keyCode) == B_OK) {
847 uint32 leftCommand = fCurrentMap.Map().left_command_key;
853 fCurrentMap.Map().left_command_key = leftControl;
/haiku/src/kits/shared/
H A DKeymap.cpp186 || keyCode == fKeys.left_command_key
210 if (keyCode == fKeys.left_command_key)
243 return fKeys.left_command_key;
/haiku/headers/os/interface/
H A DInterfaceDefs.h98 uint32 left_command_key; member in struct:key_map
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp194 && (map->left_command_key == 0x5c);
/haiku/src/bin/keymap/
H A DKeymap.cpp386 &fKeys.left_command_key);
647 fKeys.left_command_key);
897 fKeys.left_command_key, fKeys.right_command_key,
/haiku/src/add-ons/input_server/devices/virtio/
H A DVirtioInputDevice.cpp523 if (_IsKeyPressed(fNewState, fKeyMap->left_command_key))
/haiku/src/add-ons/input_server/filters/shortcut_catcher/
H A DCommandActuators.cpp739 _SetStateBit(states, map->left_command_key, false);
766 _SetStateBit(states, map->left_command_key);
/haiku/src/servers/input/
H A DInputServer.cpp754 return reply->AddInt32("key", fKeys.left_command_key);
796 fKeys.left_command_key = key;

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