/haiku/src/add-ons/print/drivers/gutenprint/ |
H A D | Rectangle.h | 21 left(0), 32 left(static_cast<T>(rect.left)), 40 Rectangle(T left, T top, T right, T bottom) argument 42 left(left), 51 left = static_cast<T>(rect.left); 60 return right - left; 69 T left; member in class:Rectangle [all...] |
/haiku/src/system/kernel/util/ |
H A D | AVLTreeBase.cpp | 72 while (node->left) 73 node = node->left; 97 if (node->left) { 98 // We have a left subtree, so go to the right-most node. 99 node = node->left; 103 // No left subtree: Backtrack our path and stop, where we 109 } while (node && previous == node->left); 121 // The next node cannot be in the left subtree. 123 // We have a right subtree, so go to the left-most node. 125 while (node->left) 272 AVLTreeNode* left = node->left; local 334 AVLTreeNode** left = &(*node)->left; local 382 bool left; member in struct:node_info 474 AVLTreeNode** left = &(*node)->left; local 512 AVLTreeNode* left = (*node)->left; local [all...] |
/haiku/src/libs/alm/ |
H A D | Column.cpp | 21 * The left boundary of the column. 53 Column::Column(LinearSpec* ls, XTab* left, XTab* right) argument 55 fLeft(left),
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H A D | ALMLayoutBuilder.cpp | 61 BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top, argument 64 Area* a = (fLayout->AddView(view, left, top, right, bottom)); 79 BALMLayoutBuilder::Add(BLayoutItem* item, XTab* left, YTab* top, argument 82 _SetCurrentArea(fLayout->AddItem(item, left, top, right, bottom)); 113 BALMLayoutBuilder::SetInsets(float left, float top, float right, argument 116 fLayout->SetInsets(left, top, right, bottom); 151 BReference<XTab> left = _left; local 153 left = fLayout->AddXTab(); 160 return Add(view, left, top, right, bottom); 169 XTab* left local 183 AddAbove(BView* view, YTab* _top, XTab* left, XTab* right) argument 201 AddBelow(BView* view, YTab* _bottom, XTab* left, XTab* right) argument 223 BReference<XTab> left = _left; local 241 XTab* left = currentArea->Right(); local 255 AddAbove(BLayoutItem* item, YTab* _top, XTab* left, XTab* right) argument 273 AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left, XTab* right) argument [all...] |
H A D | ALMGroup.cpp | 67 ALMGroup::BuildLayout(BALMLayout* layout, XTab* left, YTab* top, XTab* right, argument 70 if (left == NULL) 71 left = layout->Left(); 79 _Build(layout, left, top, right, bottom); 99 ALMGroup::_Build(BALMLayout* layout, BReference<XTab> left, argument 103 layout->AddItem(LayoutItem(), left, top, right, bottom); local 105 layout->AddView(View(), left, top, right, bottom); local 115 current._Build(layout, left, top, currentRight, bottom); 116 left = currentRight; 123 current._Build(layout, left, to [all...] |
/haiku/headers/private/interface/ |
H A D | clipping.h | 29 rect.left = min_c(r1.left, r2.left); 46 rect.left = max_c(r1.left, r2.left); 59 rect.left += x; 69 rect.left = (int)(rect.left * x); 80 return BRect((float)rect.left, (floa [all...] |
/haiku/src/apps/processcontroller/ |
H A D | NoiseBarMenuItem.cpp | 63 float grenze1 = frame.left+(frame.right-frame.left)*fBusyWaiting; 64 float grenze2 = frame.left+(frame.right-frame.left)*(fBusyWaiting+fLost); 71 r.left = fGrenze1; 72 if (r.left < r.right) { 80 r.left = grenze1; 83 if (fGrenze2 > r.left && r.left >= fGrenze1) 84 r.left [all...] |
H A D | KernelMemoryBarMenuItem.cpp | 78 double grenze1 = cadre.left + (cadre.right - cadre.left) 80 double grenze2 = cadre.left + (cadre.right - cadre.left) 88 r.left = fGrenze1; 89 if (r.left < r.right) { 96 r.left = grenze1; 99 if (fGrenze2 > r.left && r.left >= fGrenze1) 100 r.left [all...] |
H A D | ThreadBarMenuItem.cpp | 68 float grenze1 = frame.left + (frame.right - frame.left) * fKernel; 69 float grenze2 = frame.left + (frame.right - frame.left) * (fKernel + fUser); 77 r.left = fGrenze1; 79 if (r.left < r.right) { 87 r.left = grenze1; 90 if (fGrenze2 > r.left && r.left >= fGrenze1) 91 r.left [all...] |
H A D | MemoryBarMenuItem.cpp | 98 double grenze1 = rect.left + (rect.right - rect.left) * float(fWriteMemory) 100 double grenze2 = rect.left + (rect.right - rect.left) * float(fAllMemory) 108 r.left = fGrenze1; 109 if (r.left < r.right) { 117 r.left = grenze1; 121 if (fGrenze2 > r.left && r.left >= fGrenze1) 122 r.left [all...] |
/haiku/headers/libs/print/libprint/ |
H A D | ValidRect.h | 14 int left; member in struct:RECT
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/haiku/src/libs/bsd/ |
H A D | fgetln.c | 25 size_t length, left; local 37 left = sBufferSize; 42 line = fgets(line, left, stream); 64 left += 1;
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/haiku/src/apps/haikudepot/ui/ |
H A D | GeneralContentScrollView.cpp | 26 Target()->MoveTo(innerFrame.left, innerFrame.top); 34 rect.left = rect.right + 1; 35 rect.right = rect.left + B_V_SCROLL_BAR_WIDTH; 37 scrollBar->MoveTo(rect.left, rect.top);
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | SliderView.cpp | 42 fButtonRect.right = fButtonRect.left + buttonWidth; 92 AddLine(BPoint(r.left, r.bottom), 93 BPoint(r.left, r.top), lightShadow); 94 AddLine(BPoint(r.left + 1.0, r.top), 99 BPoint(r.left + 1.0, r.bottom), darkShadow); 102 AddLine(BPoint(r.left, r.bottom), 103 BPoint(r.left, r.top), light); 104 AddLine(BPoint(r.left + 1.0, r.top), 109 BPoint(r.left + 1.0, r.bottom), shadow); 112 AddLine(BPoint(r.left, [all...] |
H A D | InputSlider.cpp | 190 AddLine(BPoint(r.left, r.bottom), 191 BPoint(r.left, r.top), lightShadow); 192 AddLine(BPoint(r.left + 1.0, r.top), 197 BPoint(r.left + 1.0, r.bottom), light); 201 AddLine(BPoint(r.left, r.bottom), 202 BPoint(r.left, r.top), darkShadow); 203 AddLine(BPoint(r.left + 1.0, r.top), 208 BPoint(r.left + 1.0, r.bottom), background); 210 r.left = r.right + 1; 213 AddLine(BPoint(r.left, [all...] |
/haiku/headers/os/interface/ |
H A D | Rect.h | 17 float left; member in class:BRect 24 BRect(float left, float top, float right, 31 void Set(float left, float top, float right, 94 return *(const BPoint*)&left; 108 return BPoint(left, bottom); 122 left(0), 131 BRect::BRect(float left, float top, float right, float bottom) argument 133 left(left), 144 left(othe 197 Set(float left, float top, float right, float bottom) argument [all...] |
/haiku/src/servers/app/ |
H A D | IntRect.cpp | 18 left = p.x; 34 left = p.x; 50 left += point.x; 60 left += dx; 104 left += point.x; 114 left += dx; 158 right = (right - left) + point.x; 159 left = point.x; 168 right = (right - left) + x; 169 left [all...] |
H A D | IntRect.h | 20 int32 left; member in class:IntRect 80 { return BRect(left, top, 99 return *(const IntPoint*)&left; 113 return IntPoint(left, bottom); 127 top = left = 0; 135 left = l; 145 left = r.left; 155 left = (int32)r.left; [all...] |
/haiku/src/kits/interface/ |
H A D | RegionSupport.cpp | 57 * given upper-left y coordinate (top) will have the same lower-right y 61 * several shorter rectangles to account for shorter rectangles to its left 99 ((r1)->right > (r2)->left && \ 100 (r1)->left < (r2)->right && \ 108 if ((r)->left < (idRect)->fBounds.left)\ 109 (idRect)->fBounds.left = (r)->left;\ 140 ((R-1)->left <= (Rx1)) &&\ 147 (r)->left 412 int left; local [all...] |
/haiku/src/add-ons/print/drivers/pcl6/ |
H A D | Rasterizer.cpp | 28 fBounds.left = (int)bounds.left; 43 fWidth = fBounds.right - fBounds.left + 1; 48 // offset to top, left point of rect 49 fBits += fBounds.top * fBPR + fBounds.left * 4; 52 fX = fBounds.left;
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/haiku/src/system/boot/platform/generic/ |
H A D | video_blit.cpp | 30 uint16 height, uint16 imageWidth, uint16 left, uint16 top) 33 + gKernelArgs.frame_buffer.bytes_per_row * top + 4 * left); 53 uint16 height, uint16 imageWidth, uint16 left, uint16 top) 56 + gKernelArgs.frame_buffer.bytes_per_row * top + 3 * left; 77 uint16 height, uint16 imageWidth, uint16 left, uint16 top) 80 + gKernelArgs.frame_buffer.bytes_per_row * top + 2 * left); 102 uint16 height, uint16 imageWidth, uint16 left, uint16 top) 105 + gKernelArgs.frame_buffer.bytes_per_row * top + 2 * left); 127 uint16 height, uint16 imageWidth, uint16 left, uint16 top) 133 + left; 29 blit32(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 52 blit24(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 76 blit16(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 101 blit15(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 126 blit8(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 143 blit4(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument 155 video_blit_image(addr_t frameBuffer, const uint8 *data, uint16 width, uint16 height, uint16 imageWidth, uint16 left, uint16 top) argument [all...] |
/haiku/src/add-ons/translators/wonderbrush/support/ |
H A D | support.h | 58 int32& left, int32& top, int32& right, int32& bottom) 60 left = (int32)floorf(r.left); 57 rect_to_int(BRect r, int32& left, int32& top, int32& right, int32& bottom) argument
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/haiku/src/tests/servers/app/newClipping/ |
H A D | WinBorder.cpp | 41 fDecRegion.Include(BRect(bounds.left-4, bounds.top-4, bounds.right+4, bounds.top-1)); 42 fDecRegion.Include(BRect(bounds.left-4, bounds.bottom+1, bounds.right+4, bounds.bottom+4)); 43 fDecRegion.Include(BRect(bounds.left-4, bounds.top, bounds.left-1, bounds.bottom)); 47 fDecRegion.Include(BRect(bounds.left-4, bounds.top-4-10, bounds.left+bounds.Width()/2, bounds.top-4));
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/haiku/headers/private/kernel/util/ |
H A D | SplayTree.h | 40 Node* left; member in struct:SplayTreeLink 69 nodeLink->left = NULL; 84 nodeLink->left = rootLink->left; 86 rootLink->left = NULL; 89 nodeLink->left = fRoot; 110 if (rootLink->left == NULL) { 114 fRoot = rootLink->left; 136 if (rootLink->left == NULL) { 140 fRoot = rootLink->left; 293 Node*& left = Definition::GetLink(t)->left; local [all...] |
/haiku/src/tests/servers/app/copy_bits/ |
H A D | main.cpp | 28 fSourceRect.Set(frame.left, frame.top, 29 (frame.left + frame.right) / 2, 31 fDestRect.Set((frame.left + frame.right) / 2, 81 updateRect.left, updateRect.top, updateRect.right, updateRect.bottom); 98 StrokeLine(BPoint(r.left + (width / lineCount) * i, r.top), 99 BPoint(r.left, r.top + (height / lineCount) * i)); 103 StrokeLine(BPoint(r.left, r.bottom), BPoint(r.right, r.top)); 119 BPoint p(r.left + r.Width() / 2.0 - width / 2.0, 126 p.x = r.left + r.Width() / 2.0 - width / 2.0; 133 p.x = r.left [all...] |