Searched refs:killTeam (Results 1 - 10 of 10) sorted by relevance

/haiku/headers/private/kernel/
H A Dcore_dump.h14 status_t core_dump_write_core_file(const char* path, bool killTeam);
/haiku/src/kits/debugger/debugger_interface/core/
H A DCoreFileDebuggerInterface.h25 virtual void Close(bool killTeam);
H A DCoreFileDebuggerInterface.cpp68 CoreFileDebuggerInterface::Close(bool killTeam) argument
/haiku/src/kits/debugger/debugger_interface/local/
H A DLocalDebuggerInterface.h18 virtual void Close(bool killTeam);
H A DLocalDebuggerInterface.cpp311 LocalDebuggerInterface::Close(bool killTeam) argument
313 if (killTeam)
/haiku/src/kits/debugger/debugger_interface/
H A DDebuggerInterface.h40 virtual void Close(bool killTeam) = 0;
/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.h94 void QuitSession(bool killTeam);
H A DCliContext.cpp373 CliContext::QuitSession(bool killTeam) argument
376 killTeam
/haiku/src/system/kernel/debug/
H A Dcore_dump.cpp778 status_t Dump(const char* path, bool killTeam) argument
807 if (killTeam)
1596 core_dump_write_core_file(const char* path, bool killTeam) argument
1599 killTeam, team_get_current_team_id());
1605 return coreDumper->Dump(path, killTeam);
/haiku/src/system/kernel/
H A Dsignal.cpp1060 bool killTeam = false; local
1193 killTeam = true;
1204 if (killTeam || thread == team->main_thread) {

Completed in 122 milliseconds