Searched refs:itemPath (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/installer/
H A DUnzipEngine.cpp262 BString itemPath(path);
264 int leafPos = itemPath.FindLast('/');
266 itemName = itemPath.String() + leafPos + 1;
275 if (destination.Append(itemPath.String()) == B_OK) {
278 // printf("ignoring %s\n", itemPath.String());
287 // bytes, itemPath.String());
310 BString itemPath; local
314 line.CopyInto(itemPath, 13, pos - 13);
316 line.CopyInto(itemPath, 13, line.CountChars() - 14);
318 itemPath
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/haiku/src/servers/app/decorator/
H A DDecorManager.cpp339 BString itemPath; local
340 if (settings.FindString("decorator", &itemPath) == B_OK) {
342 DecorAddOn* decor = _LoadDecor(itemPath, error);
345 fCurrentDecorPath = itemPath;
/haiku/src/apps/packageinstaller/
H A DPackageInfo.cpp646 BString itemPath = "", installDirectory = ""; local
883 dest << itemPath << "/" << nameString.String();
926 itemPath << "/" << nameString.String();
931 itemPath = installDirectory;
932 itemPath << nameString;
947 itemPath = *def;
956 itemPath = def->Path();
959 itemPath << "/" << nameString;
971 itemPath = nameString;
977 itemPath
1034 workingDirectory << itemPath; local
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H A DInstalledPackageInfo.cpp174 BString itemPath; local
176 if (info.FindString("items", i, &itemPath) != B_OK) {
180 fInstalledItems.AddItem(new BString(itemPath)); // Or maybe BPath better?

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