Searched refs:initGUI (Results 1 - 4 of 4) sorted by relevance

/haiku/src/kits/app/
H A DServer.cpp14 BServer::BServer(const char* signature, bool initGUI, status_t *error) argument
16 BApplication(signature, NULL, -1, initGUI, error),
19 fGUIContextInitialized = initGUI && (error == NULL || *error == B_OK);
24 bool initGUI, status_t *error)
26 BApplication(signature, looperName, port, initGUI, error),
29 fGUIContextInitialized = initGUI && (error == NULL || *error == B_OK);
23 BServer(const char* signature, const char* looperName, port_id port, bool initGUI, status_t *error) argument
H A DApplication.cpp266 port_id port, bool initGUI, status_t* _error)
271 _InitData(signature, initGUI, _error);
353 BApplication::_InitData(const char* signature, bool initGUI, status_t* _error) argument
528 if (initGUI)
265 BApplication(const char* signature, const char* looperName, port_id port, bool initGUI, status_t* _error) argument
/haiku/headers/private/app/
H A DServer.h17 BServer(const char* signature, bool initGUI,
20 looperName, port_id port, bool initGUI,
/haiku/headers/os/app/
H A DApplication.h110 bool initGUI, status_t* error);
127 void _InitData(const char* signature, bool initGUI,

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