Searched refs:hasRealtime (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/media/
H A DMediaEventLooper.cpp218 bool hasRealtime = false; local
236 else if (hasRealtime)
245 DispatchEvent(&event, lateness, hasRealtime);
254 hasRealtime = fRealTimeQueue.HasEvents();
261 } else if (!hasRealtime)
264 if (hasRealtime) {
272 hasRealtime = false;

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