Searched refs:green (Results 1 - 25 of 237) sorted by relevance

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/haiku/src/apps/glteapot/
H A Dglob.h14 extern float green[3];
/haiku/src/libs/glut/
H A DglutColor.cpp21 void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue) { argument
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingModeErase.h38 ASSIGN_ERASE(p, color.red, color.green, color.blue);
40 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
56 p8[1] = (uint8)color.green;
71 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
91 ASSIGN_ERASE(p, color.red, color.green, color.blue);
93 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_ERASE(p, color.red, color.green, color.blue);
119 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
144 ASSIGN_ERASE(p, lowColor.red, lowColor.green,
147 BLEND_ERASE(p, lowColor.red, lowColor.green, lowColo
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H A DDrawingModeSelect.h36 _p.data8[1] == high.green &&
39 result->green = low.green;
43 _p.data8[1] == low.green &&
46 result->green = high.green;
65 ASSIGN_SELECT(p, color.red, color.green, color.blue);
67 BLEND_SELECT(p, color.red, color.green, color.blue, cover);
87 ASSIGN_SELECT(p, color.red, color.green, color.blue);
95 BLEND_SELECT(p, color.red, color.green, colo
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H A DDrawingModeCopy.h38 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
41 BLEND_COPY(p, color.red, color.green, color.blue, cover,
42 l.red, l.green, l.blue);
59 p8[1] = (uint8)color.green;
67 p8[1] = (uint8)color.green;
85 BLEND_COPY(p, color.red, color.green, color.blue, cover,
86 l.red, l.green, l.blue);
105 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
107 BLEND_COPY(p, color.red, color.green, color.blue, *covers,
108 l.red, l.green,
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H A DDrawingModeBlend.h44 ASSIGN_BLEND(p, color.red, color.green, color.blue);
46 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
61 ASSIGN_BLEND(p, color.red, color.green, color.blue);
70 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
89 ASSIGN_BLEND(p, color.red, color.green, color.blue);
91 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
113 ASSIGN_BLEND(p, color.red, color.green, color.blue);
115 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMax.h49 ASSIGN_MAX(p, color.red, color.green, color.blue);
51 BLEND_MAX(p, color.red, color.green, color.blue, cover);
66 ASSIGN_MAX(p, color.red, color.green, color.blue);
75 BLEND_MAX(p, color.red, color.green, color.blue, cover);
94 ASSIGN_MAX(p, color.red, color.green, color.blue);
96 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
118 ASSIGN_MAX(p, color.red, color.green, color.blue);
120 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMin.h43 ASSIGN_MIN(p, color.red, color.green, color.blue);
45 BLEND_MIN(p, color.red, color.green, color.blue, cover);
60 ASSIGN_MIN(p, color.red, color.green, color.blue);
69 BLEND_MIN(p, color.red, color.green, color.blue, cover);
88 ASSIGN_MIN(p, color.red, color.green, color.blue);
90 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
112 ASSIGN_MIN(p, color.red, color.green, color.blue);
114 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeOver.h38 ASSIGN_OVER(p, color.red, color.green, color.blue);
40 BLEND_OVER(p, color.red, color.green, color.blue, cover);
56 p8[1] = (uint8)color.green;
71 BLEND_OVER(p, color.red, color.green, color.blue, cover);
91 ASSIGN_OVER(p, color.red, color.green, color.blue);
93 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_OVER(p, color.red, color.green, color.blue);
119 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeAlphaPC.h38 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
101 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
103 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAlphaPO.h38 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
/haiku/src/add-ons/translators/gif/
H A DLoadPalette.cpp48 LoadPalette::SetColor(int index, uint8 red, uint8 green, uint8 blue) argument
53 data[index] = (blue << 24) + (green << 16) + (red << 8) + 0xff;
H A DLoadPalette.h30 void SetColor(int index, uint8 red, uint8 green, uint8 blue);
H A DSavePalette.h51 uint8 IndexForColor(uint8 red, uint8 green,
62 uint8 green, uint8 blue);
87 return IndexForColor(color.red, color.green, color.blue, color.alpha);
/haiku/src/servers/app/
H A DRGBColor.cpp65 col->green=uint8(g16 * RATIO_6_TO_8_BIT);
89 delta = abs(c->red-color.red) + abs(c->green-color.green)
118 uint16 g16 = uint16(color.green * RATIO_8_TO_5_BIT);
143 uint16 g16 = uint16(color.green * RATIO_8_TO_6_BIT);
160 \param green green
173 \param green green
300 \param green gree
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H A DSystemPalette.cpp64 unsigned distance = color_distance(color.red, color.green, color.blue,
65 c.red, c.green, c.blue);
80 if (color.red == 255 && color.green == 255
86 inverted.green = 255 - color.green;
104 rgbColor.green = (color & 0x3e0) >> 2;
/haiku/src/build/libbe/interface/
H A DSystemPalette.cpp62 unsigned distance = color_distance(color.red, color.green, color.blue,
63 c.red, c.green, c.blue);
78 if (color.red == 255 && color.green == 255
84 inverted.green = 255 - color.green;
102 rgbColor.green = (color & 0x3e0) >> 2;
/haiku/src/add-ons/screen_savers/gravity/
H A DParticle.cpp108 glColor3f(red, green, blue);
143 p->green = 0.0f;
150 p->green = 0.1f + frand() * 0.2f;
158 p->green = frand() * 0.05f;
165 p->green = 0.05f + frand() * 0.1f;
172 p->green = 0.0f;
178 p->red = p->green = p->blue = 0.1f + frand() * 0.2f;
184 p->green = 0.1f + frand() * 0.2f;
/haiku/src/tests/servers/app/find_view/
H A DFindView.cpp17 uint8 red, uint8 green, uint8 blue)
20 SetViewColor(red, green, blue);
28 uint8 red, uint8 green, uint8 blue)
29 : View(rect, name, followMode, red, green, blue)
16 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
27 TestView(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
/haiku/headers/private/interface/
H A DColorConversion.h39 inline uint8 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const;
41 inline uint8 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const;
43 inline uint8 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const;
51 inline void RGBA32ColorForIndex(uint8 index, uint8 &red, uint8 &green,
/haiku/src/add-ons/translators/ico/
H A DICO.h75 uint8 green; member in struct:ICO::rgba32_color
82 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/add-ons/translators/pcx/
H A DPCX.h41 uint8 green; member in struct:PCX::rgba32_color
48 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/apps/gradients/
H A DGradientsView.cpp67 c.green = 0;
71 c.green = 255;
75 c.green = 0;
152 c.green = 0;
156 c.green = 255;
160 c.green = 0;
197 c.green = 0;
201 c.green = 255;
205 c.green = 0;
242 c.green
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/haiku/src/tests/kits/opengl/egl/
H A DEGLTest.cpp66 float green=0.0f; local
70 glClearColor(1.0f,green,0.0f,1.0f);
73 green += 0.0001;
/haiku/src/apps/pulse/
H A DMiniPulseView.cpp36 active_color.green = (prefs->mini_active_color & 0x00ff0000) >> 16;
40 idle_color.green = (prefs->mini_idle_color & 0x00ff0000) >> 16;
44 frame_color.green = (prefs->mini_frame_color & 0x00ff0000) >> 16;
87 fraction_color.green = (uint8)(idle_color.green + rem
88 * (active_color.green - idle_color.green));
147 active_color.green = (ac & 0x00ff0000) >> 16;
151 idle_color.green = (ic & 0x00ff0000) >> 16;
155 frame_color.green
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