Searched refs:framesRead (Results 1 - 3 of 3) sorted by relevance

/haiku/src/kits/game/
H A DSimpleGameSound.cpp150 int64 framesRead, framesTotal = 0; local
182 audioStream->ReadFrames(buffer, &framesRead);
189 framesTotal += framesRead;
208 audioStream->ReadFrames(position, &framesRead);
210 framesTotal += framesRead;
/haiku/src/apps/mediaconverter/
H A DMediaConverterApp.cpp539 int64 framesRead; local
567 framesRead = 0;
568 for (int64 i = start; (i < end) && !fCancel; i += framesRead) {
569 if ((ret = inVidTrack->ReadFrames(videoBuffer, &framesRead,
578 if ((ret = outVidTrack->WriteFrames(videoBuffer, framesRead,
625 for (int64 i = start; (i < end) && !fCancel; i += framesRead) {
626 if ((ret = inAudTrack->ReadFrames(audioBuffer, &framesRead,
636 framesRead)) != B_OK) {
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp145 int64 framesRead = 0; local
188 framesRead += framesToRead;

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