Searched refs:framesPerBuffer (Results 1 - 3 of 3) sorted by relevance

/haiku/src/apps/mediaplayer/supplier/
H A DMediaTrackAudioSupplier.cpp160 uint32 framesPerBuffer = size / bytesPerFrame;
183 while (pos - keyFrame >= framesPerBuffer) {
184 printf(" skipped %lu frames (full buffer)\n", framesPerBuffer);
187 keyFrame += framesPerBuffer;
191 printf(" skipped %lu frames (rest)\n", framesPerBuffer);
197 printf(" reading %lu frames (full buffer)\n", framesPerBuffer);
201 frames -= framesPerBuffer;
625 int64 framesPerBuffer = _FramesPerBuffer(); local
626 position += framesPerBuffer - 1;
627 position = position % framesPerBuffer;
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/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.cpp529 size_t framesPerBuffer local
531 fFramesSent += framesPerBuffer;
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp460 size_t framesPerBuffer = samplesPerBuffer / mOutput.format.u.raw_audio.channel_count; local
464 FillSineBuffer(data, framesPerBuffer, mOutput.format.u.raw_audio.channel_count==2);

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