/haiku/src/apps/glteapot/ |
H A D | FPS.h | 12 static void drawCounter(GLfloat frameRate);
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H A D | FPS.cpp | 94 FPS::drawCounter(GLfloat frameRate) argument 97 int ifps = (int)frameRate;
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/haiku/src/add-ons/media/media-add-ons/multi_audio/ |
H A D | TimeComputer.cpp | 27 TimeComputer::Init(float frameRate, bigtime_t realBaseTime) argument 32 SetFrameRate(frameRate); 37 TimeComputer::SetFrameRate(float frameRate) argument 39 if (frameRate == fFrameRate) 42 fFrameRate = frameRate;
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H A D | TimeComputer.h | 15 void Init(float frameRate, bigtime_t realBaseTime); 16 void SetFrameRate(float frameRate);
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H A D | MultiAudioNode.cpp | 1488 float frameRate = MultiAudio::convert_to_sample_rate(rate); local 1489 if (_SetNodeInputFrameRate(frameRate) != B_OK) 1498 newFormat.u.raw_audio.frame_rate = frameRate; 1540 float frameRate = MultiAudio::convert_to_sample_rate(rate); local 1541 if (_SetNodeOutputFrameRate(frameRate) != B_OK) 1550 newFormat.u.raw_audio.frame_rate = frameRate; 2269 MultiAudioNode::_SetNodeInputFrameRate(float frameRate) argument 2272 uint32 multiAudioRate = MultiAudio::convert_from_sample_rate(frameRate); 2287 if (frameRate <= 0) 2291 fOutputPreferredFormat.u.raw_audio.frame_rate = frameRate; 2324 _SetNodeOutputFrameRate(float frameRate) argument [all...] |
H A D | MultiAudioNode.h | 230 status_t _SetNodeInputFrameRate(float frameRate); 231 status_t _SetNodeOutputFrameRate(float frameRate);
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/haiku/src/add-ons/media/media-add-ons/opensound/ |
H A D | SupportFunctions.h | 24 float frameRate = format.u.raw_audio.frame_rate; local 26 return (bigtime_t)((double)size * 1000000 / frameSize / frameRate);
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/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioResampler.h | 23 float frameRate, float timeScale = 1.0); 32 void SetFrameRate(float frameRate);
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H A D | AudioReader.cpp | 70 double frameRate = fFormat.u.raw_audio.frame_rate; local 71 return int64(double(time) * frameRate / 1000000.0); 78 double frameRate = fFormat.u.raw_audio.frame_rate; local 79 return bigtime_t(double(frame) * 1000000.0 / frameRate);
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H A D | AudioResampler.cpp | 83 AudioResampler::AudioResampler(AudioReader* source, float frameRate, argument 93 fFormat.u.raw_audio.frame_rate = frameRate; 215 float frameRate = FrameRate(); local 219 fFormat.u.raw_audio.frame_rate = frameRate; 224 AudioResampler::SetFrameRate(float frameRate) argument 226 fFormat.u.raw_audio.frame_rate = frameRate;
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/haiku/src/add-ons/media/plugins/ffmpeg/ |
H A D | AVFormatReader.cpp | 398 double frameRate = 1.0; local 401 frameRate = (double)fStream->codecpar->sample_rate; 407 frameRate = av_q2d(frameRateFrac); 409 frameRate = 1 / av_q2d(fStream->time_base); 414 if (fStream->nb_frames < 2 && frameRate == 90000.0f) 421 if (frameRate <= 0.0) 422 frameRate = 1.0; 423 return frameRate; 474 double frameRate = FrameRate(); local 478 *time = (bigtime_t)(*frame * 1000000.0 / frameRate 1239 double frameRate = FrameRate(); local 1356 double frameRate = FrameRate(); local [all...] |
/haiku/src/kits/media/ |
H A D | Sound.cpp | 137 float frameRate = fFormat.frame_rate; local 139 if (frameRate == 0.0) 146 return (bigtime_t)ceil((1000000LL * frameCount) / frameRate);
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H A D | SoundPlayNode.cpp | 67 int frameRate = (int)fOutput.format.u.raw_audio.frame_rate; local 68 return frameRate == 0 ? 0 69 : bigtime_t((1000000LL * fFramesSent) / frameRate);
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H A D | MediaRoster.cpp | 3390 float frameRate, bus_type busKind) 3401 * (ssize_t)((frameRate * bufferDuration) / 1000000.0); 3389 AudioBufferSizeFor(int32 channelCount, uint32 sampleFormat, float frameRate, bus_type busKind) argument
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/haiku/src/apps/cortex/support/ |
H A D | MediaString.h | 114 float frameRate);
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H A D | MediaString.cpp | 602 float frameRate) 606 if (frameRate == media_raw_audio_format::wildcard.frame_rate) { 611 s << (frameRate / 1000) << B_TRANSLATE(" kHz"); 601 forAudioFrameRate( float frameRate) argument
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/haiku/src/add-ons/screen_savers/flurry/ |
H A D | Smoke.cpp | 90 double frameRate; local 182 frameRate = ((double) info->dframe) / (info->fTime); 183 frameRateModifier = 42.5f / frameRate;
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/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | PlaybackManager.h | 55 void Init(float frameRate,
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H A D | PlaybackManager.cpp | 120 PlaybackManager::Init(float frameRate, bool initPerformanceTimes, argument 128 fFrameRate = frameRate;
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/haiku/headers/os/media/ |
H A D | MediaRoster.h | 333 uint32 sampleFormat, float frameRate,
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