Searched refs:frameRate (Results 1 - 20 of 20) sorted by relevance

/haiku/src/apps/glteapot/
H A DFPS.h12 static void drawCounter(GLfloat frameRate);
H A DFPS.cpp94 FPS::drawCounter(GLfloat frameRate) argument
97 int ifps = (int)frameRate;
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DTimeComputer.cpp27 TimeComputer::Init(float frameRate, bigtime_t realBaseTime) argument
32 SetFrameRate(frameRate);
37 TimeComputer::SetFrameRate(float frameRate) argument
39 if (frameRate == fFrameRate)
42 fFrameRate = frameRate;
H A DTimeComputer.h15 void Init(float frameRate, bigtime_t realBaseTime);
16 void SetFrameRate(float frameRate);
H A DMultiAudioNode.cpp1488 float frameRate = MultiAudio::convert_to_sample_rate(rate); local
1489 if (_SetNodeInputFrameRate(frameRate) != B_OK)
1498 newFormat.u.raw_audio.frame_rate = frameRate;
1540 float frameRate = MultiAudio::convert_to_sample_rate(rate); local
1541 if (_SetNodeOutputFrameRate(frameRate) != B_OK)
1550 newFormat.u.raw_audio.frame_rate = frameRate;
2269 MultiAudioNode::_SetNodeInputFrameRate(float frameRate) argument
2272 uint32 multiAudioRate = MultiAudio::convert_from_sample_rate(frameRate);
2287 if (frameRate <= 0)
2291 fOutputPreferredFormat.u.raw_audio.frame_rate = frameRate;
2324 _SetNodeOutputFrameRate(float frameRate) argument
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H A DMultiAudioNode.h230 status_t _SetNodeInputFrameRate(float frameRate);
231 status_t _SetNodeOutputFrameRate(float frameRate);
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DSupportFunctions.h24 float frameRate = format.u.raw_audio.frame_rate; local
26 return (bigtime_t)((double)size * 1000000 / frameSize / frameRate);
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioResampler.h23 float frameRate, float timeScale = 1.0);
32 void SetFrameRate(float frameRate);
H A DAudioReader.cpp70 double frameRate = fFormat.u.raw_audio.frame_rate; local
71 return int64(double(time) * frameRate / 1000000.0);
78 double frameRate = fFormat.u.raw_audio.frame_rate; local
79 return bigtime_t(double(frame) * 1000000.0 / frameRate);
H A DAudioResampler.cpp83 AudioResampler::AudioResampler(AudioReader* source, float frameRate, argument
93 fFormat.u.raw_audio.frame_rate = frameRate;
215 float frameRate = FrameRate(); local
219 fFormat.u.raw_audio.frame_rate = frameRate;
224 AudioResampler::SetFrameRate(float frameRate) argument
226 fFormat.u.raw_audio.frame_rate = frameRate;
/haiku/src/add-ons/media/plugins/ffmpeg/
H A DAVFormatReader.cpp398 double frameRate = 1.0; local
401 frameRate = (double)fStream->codecpar->sample_rate;
407 frameRate = av_q2d(frameRateFrac);
409 frameRate = 1 / av_q2d(fStream->time_base);
414 if (fStream->nb_frames < 2 && frameRate == 90000.0f)
421 if (frameRate <= 0.0)
422 frameRate = 1.0;
423 return frameRate;
474 double frameRate = FrameRate(); local
478 *time = (bigtime_t)(*frame * 1000000.0 / frameRate
1239 double frameRate = FrameRate(); local
1356 double frameRate = FrameRate(); local
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/haiku/src/kits/media/
H A DSound.cpp137 float frameRate = fFormat.frame_rate; local
139 if (frameRate == 0.0)
146 return (bigtime_t)ceil((1000000LL * frameCount) / frameRate);
H A DSoundPlayNode.cpp67 int frameRate = (int)fOutput.format.u.raw_audio.frame_rate; local
68 return frameRate == 0 ? 0
69 : bigtime_t((1000000LL * fFramesSent) / frameRate);
H A DMediaRoster.cpp3390 float frameRate, bus_type busKind)
3401 * (ssize_t)((frameRate * bufferDuration) / 1000000.0);
3389 AudioBufferSizeFor(int32 channelCount, uint32 sampleFormat, float frameRate, bus_type busKind) argument
/haiku/src/apps/cortex/support/
H A DMediaString.h114 float frameRate);
H A DMediaString.cpp602 float frameRate)
606 if (frameRate == media_raw_audio_format::wildcard.frame_rate) {
611 s << (frameRate / 1000) << B_TRANSLATE(" kHz");
601 forAudioFrameRate( float frameRate) argument
/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.cpp90 double frameRate; local
182 frameRate = ((double) info->dframe) / (info->fTime);
183 frameRateModifier = 42.5f / frameRate;
/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h55 void Init(float frameRate,
H A DPlaybackManager.cpp120 PlaybackManager::Init(float frameRate, bool initPerformanceTimes, argument
128 fFrameRate = frameRate;
/haiku/headers/os/media/
H A DMediaRoster.h333 uint32 sampleFormat, float frameRate,

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