Searched refs:feel (Results 1 - 25 of 48) sorted by relevance

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/haiku/src/tests/servers/app/look_and_feel/
H A DLookAndFeel.cpp38 Window(BRect frame, window_look look, window_feel feel);
45 BMessage* AddWindowMessage(window_look look, window_feel feel);
46 BString TitleForFeel(window_feel feel);
53 Window::Window(BRect frame, window_look look, window_feel feel) argument
54 : BWindow(frame, TitleForFeel(feel).String(), look, feel,
91 const struct { const char* name; int32 feel; } feels[] = { member in struct:__anon137
105 message->AddInt32("feel", feels[i].feel);
107 if (feels[i].feel
243 int32 feel; local
284 int32 look, feel; local
329 AddWindowMessage(window_look look, window_feel feel) argument
345 TitleForFeel(window_feel feel) argument
[all...]
/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DPanel.h18 window_feel feel,
H A DPanel.cpp56 window_look look, window_feel feel,
58 : BWindow(frame, title, look, feel, flags, workspace)
55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/apps/icon-o-matic/generic/gui/panel/
H A DPanel.h24 window_feel feel,
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/apps/launchbox/
H A DPanel.h24 window_feel feel,
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/headers/libs/print/libprint/
H A DDialogWindow.h23 window_feel feel,
H A DBlockingWindow.h63 window_look look, window_feel feel, uint32 flags,
86 window_look look, window_feel feel, uint32 flags,
/haiku/src/preferences/joysticks/
H A DMessageWin.h28 window_feel feel,
H A DMessageWin.cpp20 window_look look, window_feel feel, uint32 flags, uint32 workspace)
21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace)
19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DCalibWin.h36 window_feel feel,
H A DCalibWin.cpp29 window_feel feel, uint32 flags, uint32 workspace)
30 : BWindow(frame,title,look,feel,flags,workspace)
28 CalibWin(BRect frame,const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/servers/app/
H A DOffscreenServerWindow.cpp43 window_look look, window_feel feel, uint32 flags, uint32 workspace)
42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DOffscreenServerWindow.h28 window_look look, window_feel feel, uint32 flags,
H A DDirectWindowInfo.h35 window_feel feel);
H A DWindow.h88 window_look look, window_feel feel,
255 void SetFeel(window_feel feel);
298 static bool IsValidFeel(window_feel feel);
299 static bool IsModalFeel(window_feel feel);
300 static bool IsFloatingFeel(window_feel feel);
303 static uint32 ValidWindowFlags(window_feel feel);
H A DDirectWindowInfo.cpp158 DirectWindowInfo::EnableFullScreen(const BRect& frame, window_feel feel) argument
161 fOriginalFeel = feel;
H A DWindow.cpp74 window_look look, window_feel feel, uint32 flags, uint32 workspaces,
112 fFeel(feel),
146 if (feel == kDesktopWindowFeel) {
1334 Window::SetFeel(window_feel feel) argument
1339 && feel != B_MODAL_SUBSET_WINDOW_FEEL
1340 && feel != B_FLOATING_SUBSET_WINDOW_FEEL)
1343 fFeel = feel;
1673 Window::IsValidFeel(window_feel feel) argument
1675 return feel == B_NORMAL_WINDOW_FEEL
1676 || feel
73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument
1691 IsModalFeel(window_feel feel) argument
1700 IsFloatingFeel(window_feel feel) argument
1736 ValidWindowFlags(window_feel feel) argument
[all...]
H A DDesktopListener.h71 window_feel feel) = 0;
129 window_feel feel);
/haiku/src/kits/tracker/
H A DVirtualDirectoryWindow.h26 window_feel feel = B_NORMAL_WINDOW_FEEL,
H A DVirtualDirectoryWindow.cpp66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace)
65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
/haiku/src/libs/print/libprint/
H A DDialogWindow.cpp25 window_feel feel,
28 : BWindow(frame, title, look, feel, flags, workspace)
22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DBlockingWindow.cpp77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument
79 : BWindow(frame, title, look, feel, flags, workspace)
151 window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg)
152 : HWindow(frame, title, look, feel, flags, workspace)
150 BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) argument
/haiku/headers/private/interface/
H A DWindowInfo.h25 uint32 feel; member in struct:window_info

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