/haiku/src/tests/servers/app/look_and_feel/ |
H A D | LookAndFeel.cpp | 38 Window(BRect frame, window_look look, window_feel feel); 45 BMessage* AddWindowMessage(window_look look, window_feel feel); 46 BString TitleForFeel(window_feel feel); 53 Window::Window(BRect frame, window_look look, window_feel feel) argument 54 : BWindow(frame, TitleForFeel(feel).String(), look, feel, 91 const struct { const char* name; int32 feel; } feels[] = { member in struct:__anon137 105 message->AddInt32("feel", feels[i].feel); 107 if (feels[i].feel 243 int32 feel; local 284 int32 look, feel; local 329 AddWindowMessage(window_look look, window_feel feel) argument 345 TitleForFeel(window_feel feel) argument [all...] |
/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/ |
H A D | Panel.h | 18 window_feel feel,
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H A D | Panel.cpp | 56 window_look look, window_feel feel, 58 : BWindow(frame, title, look, feel, flags, workspace) 55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/apps/icon-o-matic/generic/gui/panel/ |
H A D | Panel.h | 24 window_feel feel,
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H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/apps/launchbox/ |
H A D | Panel.h | 24 window_feel feel,
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H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/headers/libs/print/libprint/ |
H A D | DialogWindow.h | 23 window_feel feel,
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H A D | BlockingWindow.h | 63 window_look look, window_feel feel, uint32 flags, 86 window_look look, window_feel feel, uint32 flags,
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/haiku/src/preferences/joysticks/ |
H A D | MessageWin.h | 28 window_feel feel,
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H A D | MessageWin.cpp | 20 window_look look, window_feel feel, uint32 flags, uint32 workspace) 21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace) 19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | CalibWin.h | 36 window_feel feel,
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H A D | CalibWin.cpp | 29 window_feel feel, uint32 flags, uint32 workspace) 30 : BWindow(frame,title,look,feel,flags,workspace) 28 CalibWin(BRect frame,const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/servers/app/ |
H A D | OffscreenServerWindow.cpp | 43 window_look look, window_feel feel, uint32 flags, uint32 workspace) 42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | OffscreenServerWindow.h | 28 window_look look, window_feel feel, uint32 flags,
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H A D | DirectWindowInfo.h | 35 window_feel feel);
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H A D | Window.h | 88 window_look look, window_feel feel, 255 void SetFeel(window_feel feel); 298 static bool IsValidFeel(window_feel feel); 299 static bool IsModalFeel(window_feel feel); 300 static bool IsFloatingFeel(window_feel feel); 303 static uint32 ValidWindowFlags(window_feel feel);
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H A D | DirectWindowInfo.cpp | 158 DirectWindowInfo::EnableFullScreen(const BRect& frame, window_feel feel) argument 161 fOriginalFeel = feel;
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H A D | Window.cpp | 74 window_look look, window_feel feel, uint32 flags, uint32 workspaces, 112 fFeel(feel), 146 if (feel == kDesktopWindowFeel) { 1334 Window::SetFeel(window_feel feel) argument 1339 && feel != B_MODAL_SUBSET_WINDOW_FEEL 1340 && feel != B_FLOATING_SUBSET_WINDOW_FEEL) 1343 fFeel = feel; 1673 Window::IsValidFeel(window_feel feel) argument 1675 return feel == B_NORMAL_WINDOW_FEEL 1676 || feel 73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument 1691 IsModalFeel(window_feel feel) argument 1700 IsFloatingFeel(window_feel feel) argument 1736 ValidWindowFlags(window_feel feel) argument [all...] |
H A D | DesktopListener.h | 71 window_feel feel) = 0; 129 window_feel feel);
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/haiku/src/kits/tracker/ |
H A D | VirtualDirectoryWindow.h | 26 window_feel feel = B_NORMAL_WINDOW_FEEL,
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H A D | VirtualDirectoryWindow.cpp | 66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, 69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace) 65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
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/haiku/src/libs/print/libprint/ |
H A D | DialogWindow.cpp | 25 window_feel feel, 28 : BWindow(frame, title, look, feel, flags, workspace) 22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | BlockingWindow.cpp | 77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument 79 : BWindow(frame, title, look, feel, flags, workspace) 151 window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) 152 : HWindow(frame, title, look, feel, flags, workspace) 150 BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) argument
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/haiku/headers/private/interface/ |
H A D | WindowInfo.h | 25 uint32 feel; member in struct:window_info
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