Searched refs:factorY (Results 1 - 2 of 2) sorted by relevance

/haiku/src/preferences/screen/
H A DMonitorView.cpp200 float factorY = (float)fHeight / fMaxHeight; local
202 if (factorX > factorY && factorX > 1) {
203 factorY /= factorX;
205 } else if (factorY > factorX && factorY > 1) {
206 factorX /= factorY;
207 factorY = 1;
211 float height = maxHeight * factorY;
/haiku/src/preferences/keymap/
H A DKeyboardLayoutView.cpp678 float factorY = Bounds().Height() / fLayout->Bounds().Height(); local
680 fFactor = min_c(factorX, factorY);

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