Searched refs:factorX (Results 1 - 2 of 2) sorted by relevance

/haiku/src/preferences/screen/
H A DMonitorView.cpp199 float factorX = (float)fWidth / fMaxWidth; local
202 if (factorX > factorY && factorX > 1) {
203 factorY /= factorX;
204 factorX = 1;
205 } else if (factorY > factorX && factorY > 1) {
206 factorX /= factorY;
210 float width = maxWidth * factorX;
/haiku/src/preferences/keymap/
H A DKeyboardLayoutView.cpp677 float factorX = Bounds().Width() / fLayout->Bounds().Width(); local
680 fFactor = min_c(factorX, factorY);

Completed in 44 milliseconds