Searched refs:fSignal (Results 1 - 8 of 8) sorted by relevance

/haiku/src/kits/debugger/model/
H A DSignalInfo.cpp13 fSignal(0),
22 fSignal(other.fSignal),
32 fSignal(signal),
42 fSignal = signal;
H A DTeam.cpp1004 fSignal(signal),
/haiku/headers/private/debugger/model/
H A DSignalInfo.h25 int Signal() const { return fSignal; }
29 int fSignal; member in class:SignalInfo
H A DTeam.h399 int32 Signal() const { return fSignal; }
403 int32 fSignal; member in class:Team::CustomSignalDispositionEvent
/haiku/src/system/kernel/
H A DUserEvent.cpp60 fSignal(signal),
68 fSignal->ReleaseReference();
75 fSignal->SetUserValue(userValue);
86 if (fSignal->MarkUsed()) {
147 fSignal->AcquireReference();
151 status_t error = send_signal_to_team_locked(fTeam, fSignal->Number(),
152 fSignal, B_DO_NOT_RESCHEDULE);
158 if (error != B_OK || !fSignal->IsPending())
159 fSignal->SetUnused();
217 fSignal
[all...]
H A Dsignal.cpp156 fSignal(signal)
167 if (fSignal != NULL) {
168 fSignal->Handled();
169 fSignal = NULL;
174 Signal* fSignal; member in struct:SignalHandledCaller
578 fSignal(signal)
585 out.Print("signal handle: %" B_PRIu32 " (%s)" , fSignal,
586 signal_name(fSignal));
590 uint32 fSignal; member in class:SignalTracing::HandleSignal
598 fSignal(signa
611 uint32 fSignal; member in class:SignalTracing::ExecuteSignalHandler
636 uint32 fSignal; member in class:SignalTracing::SendSignal
660 uint32 fSignal; member in class:SignalTracing::SigAction
[all...]
H A Dteam.cpp312 fSignal(signal != NULL ? signal->Number() : 0)
321 fTeam, job_control_state_name(fNewState), fSignal);
327 int fSignal; member in class:TeamTracing::SetJobControlState
361 fSignal(entry.signal)
379 fSignal);
391 uint16 fSignal; member in class:TeamTracing::WaitForChildDone
/haiku/headers/private/kernel/
H A DUserEvent.h46 EventSignal* fSignal; member in struct:BKernel::SignalEvent

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