Searched refs:fSaveButton (Results 1 - 10 of 10) sorted by relevance
/haiku/src/apps/debugger/user_interface/gui/utility_windows/ |
H A D | BreakpointEditWindow.h | 53 BButton* fSaveButton; member in class:BreakpointEditWindow
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H A D | SignalDispositionEditWindow.h | 54 BButton* fSaveButton; member in class:SignalDispositionEditWindow
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H A D | VariableEditWindow.h | 51 BButton* fSaveButton; member in class:VariableEditWindow
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H A D | VariableEditWindow.cpp | 29 fSaveButton(NULL), 96 .Add((fSaveButton = new BButton("Save", 101 fSaveButton->SetTarget(this); 102 fSaveButton->MakeDefault(true);
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H A D | BreakpointEditWindow.cpp | 38 fSaveButton(NULL), 129 .Add((fSaveButton = new BButton("Save",
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H A D | SignalDispositionEditWindow.cpp | 40 fSaveButton(NULL), 133 .Add((fSaveButton = new BButton("Save",
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/haiku/src/preferences/shortcuts/ |
H A D | ShortcutsWindow.h | 72 BButton* fSaveButton; member in class:ShortcutsWindow
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H A D | ShortcutsWindow.cpp | 194 fSaveButton = new BButton("save", B_TRANSLATE("Save & apply"), 196 fSaveButton->SetEnabled(false); 242 .Add(fSaveButton) 354 fSaveButton->SetEnabled(false); 564 fSaveButton->SetEnabled(isStartMsg == false); 758 fSaveButton->SetEnabled(true);
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/haiku/src/apps/soundrecorder/ |
H A D | RecorderWindow.h | 87 TransportButton * fSaveButton; member in class:RecorderWindow
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H A D | RecorderWindow.cpp | 123 fSaveButton = NULL; 323 fSaveButton = new TransportButton(buttonRect, B_TRANSLATE("Save"), 326 fSaveButton->SetResizingMode(B_FOLLOW_RIGHT | B_FOLLOW_TOP); 327 background->AddChild(fSaveButton); 1034 fSaveButton->SetEnabled(hasSelection && (fButtonState != btnRecording));
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