Searched refs:fRenderBuffer (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/mandelbrot/
H A DFractalEngine.cpp33 fRenderBuffer(NULL),
114 delete[] fRenderBuffer;
115 fRenderBuffer = NULL;
121 fRenderBuffer = new uint8[fRenderBufferLen];
123 fWidth, fHeight, fRenderBuffer);
125 memset(fRenderBuffer, 0, fRenderBufferLen);
175 TRACE("Drawing from = %p\n",fRenderBuffer);
176 bitmap->ImportBits(fRenderBuffer,
325 fRenderBuffer[offsetBase + 2] = totalR / nSamples; // fRenderBuffer i
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H A DFractalEngine.h46 uint8* fRenderBuffer; member in class:FractalEngine

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