/haiku/src/apps/icon-o-matic/shape/commands/ |
H A D | UnassignPathCommand.cpp | 27 fPath(path), 35 if (fPathRemoved && fPath) 36 fPath->ReleaseReference(); 43 return fShape && fPath ? B_OK : B_NO_INIT; 51 fShape->Paths()->RemoveItem(fPath); 62 fShape->Paths()->AddItem(fPath);
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H A D | CleanUpPathCommand.cpp | 28 if (fPath) 29 fOriginalPath = *fPath; 41 fPath->CleanUp(); 50 *fPath = fOriginalPath;
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H A D | InsertPointCommand.cpp | 36 if (fPath && (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut) 37 || !fPath->GetPointOutAt(fIndex - 1, fPreviousOut) 38 || !fPath->GetPointInAt(fIndex + 1, fNextIn))) { 39 fPath = NULL; 63 fPath->GetPointInAt(fIndex, fPointIn); 64 fPath->GetPointOutAt(fIndex, fPointOut); 77 AutoNotificationSuspender _(fPath); 80 if (fPath->RemovePoint(fIndex)) { 83 fPath [all...] |
H A D | RotatePathIndicesCommand.cpp | 38 if (ret == B_OK && fPath->CountPoints() < 2) 76 removeIndex = fPath->CountPoints() - 1; 80 addIndex = fPath->CountPoints() - 1; 83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected)) 86 fPath->RemovePoint(removeIndex); 87 fPath->AddPoint(point, addIndex); 88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
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H A D | PathCommand.cpp | 25 : fPath(path) 38 return fPath ? B_OK : B_NO_INIT;
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H A D | SplitPointsCommand.cpp | 55 if (!fPath->GetPointsAt(fIndex[i], 60 fPath = NULL; 94 AutoNotificationSuspender _(fPath); 102 if (fPath->AddPoint(fPoint[i], index)) { 103 fPath->SetPoint(index - 1, 108 fPath->SetPoint(index, 128 AutoNotificationSuspender _(fPath); 134 if (fPath->RemovePoint(index)) { 135 fPath->SetPoint(index - 1,
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H A D | NudgePointsCommand.cpp | 50 fPath(path), 76 if (fPath && fIndices && fPoints) 90 if (!fPath) 93 AutoNotificationSuspender _(fPath); 97 fPath->SetPoint(fIndices[i], fPoints[i].point + translation,
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/haiku/src/preferences/screensaver/ |
H A D | ScreenSaverItem.h | 20 : BStringItem(eventName), fPath(path) {} 22 const char* Path() const { return fPath.String(); } 25 BString fPath; member in class:ScreenSaverItem
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/haiku/src/tests/kits/translation/multitest/ |
H A D | WorkView.cpp | 18 fPath = kPath1; 29 pBitmap = BTranslationUtils::GetBitmap(fPath, pRoster); 42 if (fPath == kPath1) 43 fPath = kPath2; 45 fPath = kPath1; 48 BBitmap *pBitmap = BTranslationUtils::GetBitmapFile(fPath); 54 BPath Path(fPath);
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H A D | WorkView.h | 17 const char *fPath; member in class:WorkView
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/haiku/src/servers/package/ |
H A D | FSUtils.h | 107 fPath(path) 109 if (fPath.IsEmpty()) { 114 char* buffer = fPath.LockBuffer(fPath.Length()); 126 fPath.LockBuffer(k); 132 if (fPath.IsEmpty()) { 133 fPath = component; 134 if (fPath.IsEmpty() && component[0] != '\0') 137 int32 length = fPath.Length(); 138 if (fPath[lengt 193 BString fPath; member in class:FSUtils::Path [all...] |
/haiku/src/kits/debugger/files/ |
H A D | LocatableDirectory.cpp | 13 fPath(path), 27 if (fPath.Length() <= 1) 28 return fPath; 30 int32 lastSlash = fPath.FindLast('/'); 32 return fPath.String() + (lastSlash + 1); 39 return fPath.String(); 46 _path = fPath;
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/haiku/src/libs/icon/shape/ |
H A D | VectorPath.cpp | 102 fPath(NULL), 118 fPath(NULL), 135 fPath(NULL), 149 memset((void*)fPath, 0, fAllocCount * sizeof(control_point)); 160 fPath[i].point = point; 161 fPath[i].point_in = pointIn; 162 fPath[i].point_out = pointOut; 163 fPath[i].connected = connected; 174 if (fPath) 175 obj_free(fPath); [all...] |
H A D | ReferenceImage.cpp | 29 fPath(NULL) 54 fPath(NULL) 74 fPath(NULL) 197 if (fPath != NULL) { 199 delete fPath; 200 fPath = NULL; 208 fPath = new (nothrow) VectorPath(); 209 if (fPath == NULL) 214 fPath->AddPoint(BPoint(0, 0)); 215 fPath [all...] |
/haiku/src/kits/package/ |
H A D | GlobalWritableFileInfo.cpp | 17 fPath(), 26 fPath(infoData.path), 36 fPath(path), 51 if (fPath.IsEmpty()) 60 return fPath; 89 fPath = path;
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H A D | UserSettingsFileInfo.cpp | 17 fPath(), 26 fPath(infoData.path), 36 fPath(path), 46 fPath(path), 61 return fPath.IsEmpty() ? B_NO_INIT : B_OK; 68 return fPath; 89 fPath = path; 98 fPath = path;
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/haiku/src/build/libroot/ |
H A D | LocalFD.h | 25 return descriptor->GetPath(fPath); 30 fPath = ""; 41 return (fFD < 0 ? fPath.c_str() : NULL); 57 string fPath; member in class:LocalFD
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/haiku/src/apps/haikudepot/model/ |
H A D | DeskbarLink.cpp | 33 fPath(path), 41 fPath(other.fPath), 49 if (from->FindString(kPathKey, &fPath) != B_OK) { 70 return fPath; 88 result = into->AddString(kPathKey, fPath); 100 fPath = other.Path(); 109 return fPath == other.fPath && fLink == other.fLink;
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/haiku/src/tests/add-ons/print/pdf/bezierbounds/ |
H A D | BBView.cpp | 18 if (fPath.CountPoints() > 3) { 19 const int n = 3 * ((fPath.CountPoints()-1) / 3); 21 shape.MoveTo(fPath.PointAt(0)); 23 BPoint bezier[3] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2) }; 26 if (fPath.IsClosed()) shape.Close(); 35 BPoint bezier[4] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath [all...] |
/haiku/src/tests/add-ons/print/pdf/linepathbuilder/ |
H A D | PathView.cpp | 57 const int n = fPath.CountPoints(); 61 shape.MoveTo(fPath.PointAt(i)); 63 shape.LineTo(fPath.PointAt(i)); 65 if (fPath.IsClosed()) shape.Close(); 69 ShapeLPB path(&fPath, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit()); 96 fCurPoint = fPath.CountPoints(); 97 fPath.AddPoint(point); 100 for (int i = 0; i < fPath.CountPoints(); i++) { 101 BPoint p = point - fPath.PointAt(i); 105 fPath [all...] |
/haiku/src/system/boot/loader/ |
H A D | PathBlocklist.cpp | 19 fPath(NULL), 28 free(fPath); 43 memcpy(fPath, path, length); 44 fPath[length] = '\0'; 66 fPath[oldLength++] = '/'; 67 memcpy(fPath + oldLength, component, componentLength); 76 free(fPath); 77 fPath = NULL; 84 fPath[length] = '\0'; 94 path = (char*)realloc(fPath, capacit [all...] |
/haiku/src/tests/servers/app/painter/ |
H A D | ShapeConverter.cpp | 16 fPath(NULL) 24 fPath(path) 32 fPath = path; 43 fPath->move_to(x, y); 58 fPath->line_to(x, y); 85 fPath->curve4(x1, y1, x2, y2, x3, y3); 96 fPath->close_polygon();
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/haiku/src/kits/storage/ |
H A D | EntryOperationEngineBase.cpp | 20 fPath(path), 32 fPath(path), 43 fPath(NULL), 54 fPath(NULL), 66 fPath(path), 88 error = buffer.SetTo(fDirectory, fPath); 95 error = buffer.SetTo(&directory, fPath); 96 } else if (fPath != NULL) { 97 _path = fPath; 137 if (fPath ! 160 _path << '/' << fPath; local [all...] |
/haiku/src/kits/debugger/ids/ |
H A D | FunctionID.cpp | 23 archive.FindString("FunctionID::path", &fPath); 30 fPath(path), 48 error = archive->AddString("FunctionID::path", fPath); 58 return StringUtils::HashValue(fPath) * 17 66 return fPath.Length() != 0 && fFunctionName.Length() != 0; 117 return other != NULL && fPath == other->fPath 169 return other != NULL && fPath == other->fPath
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/haiku/src/preferences/network/ |
H A D | NetworkProfile.cpp | 63 fPath.Unset(); 76 fPath.Unset(); 86 fPath.Unset(); 96 if (fEntry.GetPath(&fPath) == B_OK) 97 fName = fPath.Leaf();
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