Searched refs:fPageLocked (Results 1 - 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp27 fPageLocked = new BList;
48 fPageLocked = new BList;
55 delete fPageLocked;
63 if (fPageLocked->CountItems() > fPageCount - 1)
73 fPageLocked->AddItem(lockPage);
90 return (fPageLocked->RemoveItem(in_pagePtr)) ? B_OK : B_ERROR;
187 if (fPageLocked->CountItems() <= 0)
195 if (fPageLocked->HasItem(&fBuffer[page * fPageSize]))
202 if (fPageLocked->HasItem(&fBuffer[page * fPageSize])) {
/haiku/headers/os/game/
H A DPushGameSound.h86 BList* fPageLocked; member in class:BPushGameSound

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