/haiku/src/tests/libs/alm/ |
H A D | BadLayout.cpp | 42 fLayout = new BALMLayout(); 43 SetLayout(fLayout); 47 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(), 48 fLayout->Right(), fLayout->Bottom()); 56 fLayout->AddView(button2, fLayout->RightOf(button1), fLayout 71 BALMLayout* fLayout; member in class:BadLayoutWindow [all...] |
H A D | NestedLayout.cpp | 28 fLayout = new BALMLayout(); 32 .Add(fLayout); 36 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(), 37 fLayout->Right(), fLayout->Bottom()); 45 BALMLayout* fLayout; member in class:NestedLayoutWindow
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H A D | ComplexButtons.cpp | 59 BALMLayout* fLayout = new BALMLayout(10, 10); local 60 BALM::BALMLayoutBuilder(this, fLayout) 61 .Add(button1, fLayout->Left(), fLayout->Top()) 64 .AddToRight(button3, fLayout->Right()) 65 .AddBelow(button4, fLayout->Bottom(), fLayout->Left(), 66 fLayout->AddXTab()) 67 .AddToRight(button5, fLayout->Right()); 70 BSize min = fLayout 76 BALMLayout* fLayout; member in class:ComplexButtonsWindow [all...] |
H A D | HelloWorld.cpp | 32 fLayout = new BALMLayout(); 33 BView* view = new BView("alm view", 0, fLayout); 34 fLayout->SetExplicitAlignment(BAlignment(B_ALIGN_USE_FULL_WIDTH, 41 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(), 42 fLayout->Right(), fLayout->Bottom()); 49 BSize min = fLayout->MinSize(); 50 BSize max = fLayout 85 BALMLayout* fLayout; member in class:HelloWorldWindow [all...] |
H A D | ThreeButtons.cpp | 41 fLayout = new BALMLayout(0, 0); 42 BALM::BALMLayoutBuilder(this, fLayout) 43 .Add(button1, fLayout->Left(), fLayout->Top(), fLayout->Right()) 46 .AddBelow(button3, fLayout->Bottom()); 49 BSize min = fLayout->MinSize(); 50 BSize max = fLayout->MaxSize(); 55 BALMLayout* fLayout; member in class:ThreeButtonsWindow
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/haiku/src/kits/interface/ |
H A D | GridLayoutBuilder.cpp | 19 : fLayout((new BGridView(horizontalSpacing, verticalSpacing)) 26 : fLayout(layout) 33 : fLayout(view->GridLayout()) 41 return fLayout; 48 return fLayout->Owner(); 55 *_layout = fLayout; 63 *_view = fLayout->Owner(); 72 fLayout->AddView(view, column, row, columnCount, rowCount); 81 fLayout->AddItem(item, column, row, columnCount, rowCount); 89 fLayout [all...] |
H A D | LayoutItem.cpp | 20 fLayout(NULL), 29 fLayout(NULL), 38 if (fLayout != NULL) { 48 return fLayout; 95 if (fLayout) 96 fLayout->InvalidateLayout(children); 184 if (layout == fLayout) 187 BLayout* oldLayout = fLayout; 188 fLayout = layout; 194 if (oldLayout && !fLayout) { [all...] |
H A D | ViewPort.cpp | 268 return fLayout->ChildView(); 275 fLayout->SetChildView(child); 283 return fLayout->ChildItem(); 290 fLayout->SetChildItem(child); 298 fLayout = new ViewPortLayout(this); 299 SetLayout(fLayout);
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H A D | TwoDimensionalLayout.cpp | 211 BTwoDimensionalLayout* fLayout; member in class:BTwoDimensionalLayout::LocalLayouter 1026 fLayout(layout), 1089 fVLayouter->Layout(size.height, this, fLayout->LayoutContext()); 1121 fLayout->ResetLayoutInvalidation(); 1128 BLayoutContext* context = fLayout->LayoutContext(); 1180 if ((_wasAvailable = archiver->IsArchived(fLayout))) 1181 return archiver->AddArchivable(field, fLayout); 1206 retriever->AlignLayoutWith(fLayout, posture); 1217 fLayout->PrepareItems(compoundLayouter->Orientation()); 1226 return fLayout [all...] |
H A D | View.cpp | 374 fLayout(NULL), 415 BLayout* fLayout; member in struct:BView::LayoutData 747 BLayout*& layout = fLayoutData->fLayout; 751 fLayoutData->fLayout->SetOwner(this); 4601 if (fLayoutData->fLayout) 4602 fLayoutData->fLayout->AddView(child); 4609 if (!fLayoutData->fLayout) 4611 return fLayoutData->fLayout->AddItem(child); 4766 if (fParent == NULL || fParent->fLayoutData->fLayout == NULL) 5383 (fLayoutData->fLayout [all...] |
H A D | Menu.cpp | 258 fLayout(layout), 292 fLayout(B_ITEMS_IN_MATRIX), 326 fLayout(B_ITEMS_IN_ROW), 398 if (fLayout == B_ITEMS_IN_MATRIX) { 522 if (fLayout == B_ITEMS_IN_COLUMN) 528 if (fLayout == B_ITEMS_IN_ROW) 549 if (fLayout == B_ITEMS_IN_ROW) 739 if (fLayout == B_ITEMS_IN_MATRIX) { 772 if (fLayout != B_ITEMS_IN_MATRIX) { 823 if (fLayout [all...] |
/haiku/src/libs/alm/ |
H A D | ALMLayoutBuilder.cpp | 21 fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout); 22 view->SetLayout(fLayout); 28 fLayout = layout; 36 fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout); 37 window->SetLayout(fLayout); 39 fLayout->Owner()->SetViewUIColor(B_PANEL_BACKGROUND_COLOR); 46 fLayout = layout; 47 window->SetLayout(fLayout); 49 fLayout->Owner()->SetViewUIColor(B_PANEL_BACKGROUND_COLOR); 56 fLayout [all...] |
H A D | ALMLayout.cpp | 59 fLayout->_RemoveSelfFromTab(fTab); 67 fLayout(layout), 74 if (fLayout->_HasTabInLayout(tab)) 76 if (!fLayout->_AddedTab(tab)) 98 BALMLayout* fLayout; member in struct:BALM::BALMLayout::TabAddTransaction 107 return &fLayout->fXTabList; 115 return &fLayout->fYTabList; 192 fLayout(layout) 198 fLayout->fConstraints.RemoveItem(constraint); 202 BALMLayout* fLayout; member in class:BALMLayout::BALMLayoutSpecListener [all...] |
/haiku/src/apps/haikudepot/textview/ |
H A D | TextEditor.cpp | 15 fLayout(), 27 fLayout(other.fLayout), 48 fLayout = other.fLayout; 64 && fLayout == other.fLayout 93 fLayout = ref; 108 if (!fDocument.IsSet() || !fLayout.IsSet()) 112 int32 caretOffset = fLayout [all...] |
H A D | TextEditor.h | 44 { return fLayout; } 93 TextDocumentLayoutRef fLayout; member in class:TextEditor
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H A D | TextDocumentLayout.cpp | 18 fLayout(layout) 38 // fLayout->InvalidateParagraphs(event.FirstChangedParagraph(), 40 fLayout->Invalidate(); 44 TextDocumentLayout* fLayout; member in class:LayoutTextListener
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/haiku/src/apps/activitymonitor/ |
H A D | ActivityWindow.cpp | 62 fLayout = new BGroupLayout(B_VERTICAL); 63 fLayout->SetInsets(B_USE_WINDOW_SPACING); 64 fLayout->SetSpacing(B_USE_ITEM_SPACING); 66 BView* top = new BView("top", 0, fLayout); 75 fLayout->AddItem(view->CreateHistoryLayoutItem()); 76 fLayout->AddItem(view->CreateLegendLayoutItem()); 135 BView* firstView = fLayout->View()->ChildAt(0); 140 ResizeBy(0, firstView->Bounds().Height() + fLayout->Spacing()); 153 ResizeBy(0, -view->Bounds().Height() - fLayout->Spacing()); 207 return fLayout [all...] |
H A D | ActivityWindow.h | 45 BGroupLayout* fLayout; member in class:ActivityWindow
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/haiku/headers/os/interface/ |
H A D | LayoutBuilder.h | 128 BGroupLayout* fLayout; member in class:BLayoutBuilder::Group 238 BGridLayout* fLayout; member in class:BLayoutBuilder::Grid 363 BCardLayout* fLayout; member in class:BLayoutBuilder::Cards 448 fLayout((new BGroupView(orientation, spacing))->GroupLayout()) 457 fLayout(new BGroupLayout(orientation, spacing)) 459 window->SetLayout(fLayout); 460 fLayout->Owner()->AdoptSystemColors(); 468 fLayout(new BGroupLayout(orientation, spacing)) 474 view->SetLayout(fLayout); 481 fLayout(layou [all...] |
H A D | GridLayoutBuilder.h | 37 BGridLayout* fLayout; member in class:BGridLayoutBuilder
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H A D | LayoutItem.h | 96 BLayout* fLayout; member in class:BLayoutItem
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/haiku/headers/private/interface/ |
H A D | ViewPort.h | 42 ViewPortLayout* fLayout; member in class:BPrivate::BViewPort
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/haiku/src/preferences/keymap/ |
H A D | KeyboardLayoutView.cpp | 97 fLayout = new KeyboardLayout; 114 fLayout = layout; 512 for (int32 i = 0; i < fLayout->CountKeys(); i++) { 513 Key* key = fLayout->KeyAt(i); 521 for (int32 i = 0; i < fLayout->CountIndicators(); i++) { 522 Indicator* indicator = fLayout->IndicatorAt(i); 677 float factorX = Bounds().Width() / fLayout->Bounds().Width(); 678 float factorY = Bounds().Height() / fLayout->Bounds().Height(); 681 fOffset = BPoint(floorf((Bounds().Width() - fLayout->Bounds().Width() 683 floorf((Bounds().Height() - fLayout [all...] |
H A D | KeyboardLayoutView.h | 35 KeyboardLayout* GetKeyboardLayout() { return fLayout; } 107 KeyboardLayout* fLayout; member in class:KeyboardLayoutView
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | TeamMonitorWindow.cpp | 128 BCardLayout* fLayout; member in class:TeamDescriptionView 617 fLayout = new BCardLayout(); 618 SetLayout(fLayout); 619 fLayout->AddView(fInfoTextView); 620 fLayout->AddView(teamPropertiesView); 715 if (fLayout == NULL) 719 fLayout->SetVisibleItem((int32)0); 721 fLayout->SetVisibleItem((int32)1);
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