Searched refs:fLayout (Results 1 - 25 of 30) sorted by relevance

12

/haiku/src/tests/libs/alm/
H A DBadLayout.cpp42 fLayout = new BALMLayout();
43 SetLayout(fLayout);
47 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
48 fLayout->Right(), fLayout->Bottom());
56 fLayout->AddView(button2, fLayout->RightOf(button1), fLayout
71 BALMLayout* fLayout; member in class:BadLayoutWindow
[all...]
H A DNestedLayout.cpp28 fLayout = new BALMLayout();
32 .Add(fLayout);
36 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
37 fLayout->Right(), fLayout->Bottom());
45 BALMLayout* fLayout; member in class:NestedLayoutWindow
H A DComplexButtons.cpp59 BALMLayout* fLayout = new BALMLayout(10, 10); local
60 BALM::BALMLayoutBuilder(this, fLayout)
61 .Add(button1, fLayout->Left(), fLayout->Top())
64 .AddToRight(button3, fLayout->Right())
65 .AddBelow(button4, fLayout->Bottom(), fLayout->Left(),
66 fLayout->AddXTab())
67 .AddToRight(button5, fLayout->Right());
70 BSize min = fLayout
76 BALMLayout* fLayout; member in class:ComplexButtonsWindow
[all...]
H A DHelloWorld.cpp32 fLayout = new BALMLayout();
33 BView* view = new BView("alm view", 0, fLayout);
34 fLayout->SetExplicitAlignment(BAlignment(B_ALIGN_USE_FULL_WIDTH,
41 fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
42 fLayout->Right(), fLayout->Bottom());
49 BSize min = fLayout->MinSize();
50 BSize max = fLayout
85 BALMLayout* fLayout; member in class:HelloWorldWindow
[all...]
H A DThreeButtons.cpp41 fLayout = new BALMLayout(0, 0);
42 BALM::BALMLayoutBuilder(this, fLayout)
43 .Add(button1, fLayout->Left(), fLayout->Top(), fLayout->Right())
46 .AddBelow(button3, fLayout->Bottom());
49 BSize min = fLayout->MinSize();
50 BSize max = fLayout->MaxSize();
55 BALMLayout* fLayout; member in class:ThreeButtonsWindow
/haiku/src/kits/interface/
H A DGridLayoutBuilder.cpp19 : fLayout((new BGridView(horizontalSpacing, verticalSpacing))
26 : fLayout(layout)
33 : fLayout(view->GridLayout())
41 return fLayout;
48 return fLayout->Owner();
55 *_layout = fLayout;
63 *_view = fLayout->Owner();
72 fLayout->AddView(view, column, row, columnCount, rowCount);
81 fLayout->AddItem(item, column, row, columnCount, rowCount);
89 fLayout
[all...]
H A DLayoutItem.cpp20 fLayout(NULL),
29 fLayout(NULL),
38 if (fLayout != NULL) {
48 return fLayout;
95 if (fLayout)
96 fLayout->InvalidateLayout(children);
184 if (layout == fLayout)
187 BLayout* oldLayout = fLayout;
188 fLayout = layout;
194 if (oldLayout && !fLayout) {
[all...]
H A DViewPort.cpp268 return fLayout->ChildView();
275 fLayout->SetChildView(child);
283 return fLayout->ChildItem();
290 fLayout->SetChildItem(child);
298 fLayout = new ViewPortLayout(this);
299 SetLayout(fLayout);
H A DTwoDimensionalLayout.cpp211 BTwoDimensionalLayout* fLayout; member in class:BTwoDimensionalLayout::LocalLayouter
1026 fLayout(layout),
1089 fVLayouter->Layout(size.height, this, fLayout->LayoutContext());
1121 fLayout->ResetLayoutInvalidation();
1128 BLayoutContext* context = fLayout->LayoutContext();
1180 if ((_wasAvailable = archiver->IsArchived(fLayout)))
1181 return archiver->AddArchivable(field, fLayout);
1206 retriever->AlignLayoutWith(fLayout, posture);
1217 fLayout->PrepareItems(compoundLayouter->Orientation());
1226 return fLayout
[all...]
H A DView.cpp374 fLayout(NULL),
415 BLayout* fLayout; member in struct:BView::LayoutData
747 BLayout*& layout = fLayoutData->fLayout;
751 fLayoutData->fLayout->SetOwner(this);
4601 if (fLayoutData->fLayout)
4602 fLayoutData->fLayout->AddView(child);
4609 if (!fLayoutData->fLayout)
4611 return fLayoutData->fLayout->AddItem(child);
4766 if (fParent == NULL || fParent->fLayoutData->fLayout == NULL)
5383 (fLayoutData->fLayout
[all...]
H A DMenu.cpp258 fLayout(layout),
292 fLayout(B_ITEMS_IN_MATRIX),
326 fLayout(B_ITEMS_IN_ROW),
398 if (fLayout == B_ITEMS_IN_MATRIX) {
522 if (fLayout == B_ITEMS_IN_COLUMN)
528 if (fLayout == B_ITEMS_IN_ROW)
549 if (fLayout == B_ITEMS_IN_ROW)
739 if (fLayout == B_ITEMS_IN_MATRIX) {
772 if (fLayout != B_ITEMS_IN_MATRIX) {
823 if (fLayout
[all...]
/haiku/src/libs/alm/
H A DALMLayoutBuilder.cpp21 fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
22 view->SetLayout(fLayout);
28 fLayout = layout;
36 fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
37 window->SetLayout(fLayout);
39 fLayout->Owner()->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
46 fLayout = layout;
47 window->SetLayout(fLayout);
49 fLayout->Owner()->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
56 fLayout
[all...]
H A DALMLayout.cpp59 fLayout->_RemoveSelfFromTab(fTab);
67 fLayout(layout),
74 if (fLayout->_HasTabInLayout(tab))
76 if (!fLayout->_AddedTab(tab))
98 BALMLayout* fLayout; member in struct:BALM::BALMLayout::TabAddTransaction
107 return &fLayout->fXTabList;
115 return &fLayout->fYTabList;
192 fLayout(layout)
198 fLayout->fConstraints.RemoveItem(constraint);
202 BALMLayout* fLayout; member in class:BALMLayout::BALMLayoutSpecListener
[all...]
/haiku/src/apps/haikudepot/textview/
H A DTextEditor.cpp15 fLayout(),
27 fLayout(other.fLayout),
48 fLayout = other.fLayout;
64 && fLayout == other.fLayout
93 fLayout = ref;
108 if (!fDocument.IsSet() || !fLayout.IsSet())
112 int32 caretOffset = fLayout
[all...]
H A DTextEditor.h44 { return fLayout; }
93 TextDocumentLayoutRef fLayout; member in class:TextEditor
H A DTextDocumentLayout.cpp18 fLayout(layout)
38 // fLayout->InvalidateParagraphs(event.FirstChangedParagraph(),
40 fLayout->Invalidate();
44 TextDocumentLayout* fLayout; member in class:LayoutTextListener
/haiku/src/apps/activitymonitor/
H A DActivityWindow.cpp62 fLayout = new BGroupLayout(B_VERTICAL);
63 fLayout->SetInsets(B_USE_WINDOW_SPACING);
64 fLayout->SetSpacing(B_USE_ITEM_SPACING);
66 BView* top = new BView("top", 0, fLayout);
75 fLayout->AddItem(view->CreateHistoryLayoutItem());
76 fLayout->AddItem(view->CreateLegendLayoutItem());
135 BView* firstView = fLayout->View()->ChildAt(0);
140 ResizeBy(0, firstView->Bounds().Height() + fLayout->Spacing());
153 ResizeBy(0, -view->Bounds().Height() - fLayout->Spacing());
207 return fLayout
[all...]
H A DActivityWindow.h45 BGroupLayout* fLayout; member in class:ActivityWindow
/haiku/headers/os/interface/
H A DLayoutBuilder.h128 BGroupLayout* fLayout; member in class:BLayoutBuilder::Group
238 BGridLayout* fLayout; member in class:BLayoutBuilder::Grid
363 BCardLayout* fLayout; member in class:BLayoutBuilder::Cards
448 fLayout((new BGroupView(orientation, spacing))->GroupLayout())
457 fLayout(new BGroupLayout(orientation, spacing))
459 window->SetLayout(fLayout);
460 fLayout->Owner()->AdoptSystemColors();
468 fLayout(new BGroupLayout(orientation, spacing))
474 view->SetLayout(fLayout);
481 fLayout(layou
[all...]
H A DGridLayoutBuilder.h37 BGridLayout* fLayout; member in class:BGridLayoutBuilder
H A DLayoutItem.h96 BLayout* fLayout; member in class:BLayoutItem
/haiku/headers/private/interface/
H A DViewPort.h42 ViewPortLayout* fLayout; member in class:BPrivate::BViewPort
/haiku/src/preferences/keymap/
H A DKeyboardLayoutView.cpp97 fLayout = new KeyboardLayout;
114 fLayout = layout;
512 for (int32 i = 0; i < fLayout->CountKeys(); i++) {
513 Key* key = fLayout->KeyAt(i);
521 for (int32 i = 0; i < fLayout->CountIndicators(); i++) {
522 Indicator* indicator = fLayout->IndicatorAt(i);
677 float factorX = Bounds().Width() / fLayout->Bounds().Width();
678 float factorY = Bounds().Height() / fLayout->Bounds().Height();
681 fOffset = BPoint(floorf((Bounds().Width() - fLayout->Bounds().Width()
683 floorf((Bounds().Height() - fLayout
[all...]
H A DKeyboardLayoutView.h35 KeyboardLayout* GetKeyboardLayout() { return fLayout; }
107 KeyboardLayout* fLayout; member in class:KeyboardLayoutView
/haiku/src/add-ons/input_server/devices/keyboard/
H A DTeamMonitorWindow.cpp128 BCardLayout* fLayout; member in class:TeamDescriptionView
617 fLayout = new BCardLayout();
618 SetLayout(fLayout);
619 fLayout->AddView(fInfoTextView);
620 fLayout->AddView(teamPropertiesView);
715 if (fLayout == NULL)
719 fLayout->SetVisibleItem((int32)0);
721 fLayout->SetVisibleItem((int32)1);

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