Searched refs:fGraveMenu (Results 1 - 2 of 2) sorted by relevance

/haiku/src/preferences/keymap/
H A DKeymapWindow.h88 BMenu* fGraveMenu; member in class:KeymapWindow
H A DKeymapWindow.cpp473 BMenuItem* item = fGraveMenu->FindMarked();
589 fGraveMenu = new BMenu(B_TRANSLATE("Grave trigger"));
590 fGraveMenu->SetRadioMode(true);
591 fGraveMenu->AddItem(new BMenuItem("`",
593 fGraveMenu->AddItem(new BMenuItem(kDeadKeyTriggerNone,
595 deadKeyMenu->AddItem(fGraveMenu);
814 menuItem = fGraveMenu->FindItem(trigger.String());

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