Searched refs:fFrameBuffer (Results 1 - 3 of 3) sorted by relevance
/haiku/src/tests/kits/game/page_flipper/ |
H A D | page_flip.cpp | 37 uint8* fFrameBuffer; member in class:NWindowScreen 87 fFrameBuffer(NULL), 141 fFrameBuffer = (uint8 *)(CardInfo()->frame_buffer); 145 memset(fFrameBuffer, 0, 2048 * fLineLength); 154 memcpy(fFrameBuffer + y * fLineLength, fSaveBuffer + 640 * y, 640); 195 memcpy(fSaveBuffer + 640 * y, fFrameBuffer + y * fLineLength, 640); 219 fFrameBuffer[i + fLineLength*j]=int(val); 231 current_frame = fFrameBuffer + y_origin * fLineLength;
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/haiku/src/tests/add-ons/opengl/fake_renderer/ |
H A D | FakeRenderer.cpp | 41 fFrameBuffer(NULL), 119 fFrameBuffer = (uint8 *) info->bits; 128 fprintf(stderr, "fFrameBuffer = %p\n" 130 "fColorSpace = %s\n", fFrameBuffer, fBytesPerRow, color_space_name(fColorSpace)); 173 uint8 * p = fFrameBuffer + ( y * fBytesPerRow ) + fRects[i].left * 4;
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H A D | FakeRenderer.h | 39 uint8 * fFrameBuffer; member in class:FakeRenderer
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