Searched refs:fFrameBuffer (Results 1 - 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp37 uint8* fFrameBuffer; member in class:NWindowScreen
87 fFrameBuffer(NULL),
141 fFrameBuffer = (uint8 *)(CardInfo()->frame_buffer);
145 memset(fFrameBuffer, 0, 2048 * fLineLength);
154 memcpy(fFrameBuffer + y * fLineLength, fSaveBuffer + 640 * y, 640);
195 memcpy(fSaveBuffer + 640 * y, fFrameBuffer + y * fLineLength, 640);
219 fFrameBuffer[i + fLineLength*j]=int(val);
231 current_frame = fFrameBuffer + y_origin * fLineLength;
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp41 fFrameBuffer(NULL),
119 fFrameBuffer = (uint8 *) info->bits;
128 fprintf(stderr, "fFrameBuffer = %p\n"
130 "fColorSpace = %s\n", fFrameBuffer, fBytesPerRow, color_space_name(fColorSpace));
173 uint8 * p = fFrameBuffer + ( y * fBytesPerRow ) + fRects[i].left * 4;
H A DFakeRenderer.h39 uint8 * fFrameBuffer; member in class:FakeRenderer

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