Searched refs:fFeel (Results 1 - 4 of 4) sorted by relevance
/haiku/src/servers/app/ |
H A D | Window.cpp | 112 fFeel(feel), 128 if (!IsValidFeel(fFeel)) 129 fFeel = B_NORMAL_WINDOW_FEEL; 141 if (fFeel != kOffscreenWindowFeel) 185 || (fFeel != kOffscreenWindowFeel && !fWindowBehaviour.IsSet())) 1337 if ((fFeel == B_MODAL_SUBSET_WINDOW_FEEL 1338 || fFeel == B_FLOATING_SUBSET_WINDOW_FEEL) 1343 fFeel = feel; 1348 fFlags &= ValidWindowFlags(fFeel); 1361 fFlags = flags & ValidWindowFlags(fFeel); [all...] |
H A D | Window.h | 259 window_feel Feel() const { return fFeel; } 428 window_feel fFeel; member in class:Window
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/haiku/src/kits/interface/ |
H A D | Window.cpp | 352 _DecomposeType((window_type)type, &fLook, &fFeel); 385 _DecomposeType(B_UNTYPED_WINDOW, &fLook, &fFeel); 386 _InitData(frame, "offscreen", fLook, fFeel, 0, 0, bitmapToken); 465 ret = data->AddInt32("_wfeel", fFeel); 471 if (ret == B_OK && !_ComposeType(fLook, fFeel)) 744 fLink->Attach<uint32>((uint32)fFeel); 2078 return fFeel == B_MODAL_SUBSET_WINDOW_FEEL 2079 || fFeel == B_MODAL_APP_WINDOW_FEEL 2080 || fFeel == B_MODAL_ALL_WINDOW_FEEL 2081 || fFeel [all...] |
/haiku/headers/os/interface/ |
H A D | Window.h | 404 window_feel fFeel; member in class:BWindow
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