Searched refs:fDirectDaemonId (Results 1 - 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DDirectWindow.cpp596 fDirectDaemonId = spawn_thread(_daemon_thread, "direct daemon",
599 if (fDirectDaemonId > 0) {
601 if (resume_thread(fDirectDaemonId) == B_OK)
604 kill_thread(fDirectDaemonId);
627 wait_for_thread(fDirectDaemonId, &retVal);
/haiku/headers/os/game/
H A DDirectWindow.h160 thread_id fDirectDaemonId; member in class:BDirectWindow

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