Searched refs:fDataSource (Results 1 - 9 of 9) sorted by relevance

/haiku/src/servers/registrar/
H A DClipboard.cpp19 fDataSource(),
44 fDataSource = dataSource;
66 return fDataSource;
H A DClipboard.h29 BMessenger fDataSource; member in class:Clipboard
/haiku/headers/os/app/
H A DClipboard.h64 BMessenger fDataSource; member in class:BClipboard
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.h121 DataSource* fDataSource; member in class:ModelLoader
H A DModelLoader.cpp328 fDataSource(dataSource),
339 delete fDataSource;
364 if (fModel != NULL || fDataSource == NULL)
442 fDataSource->GetName(dataSourceName);
528 status_t error = fDataSource->CreateDataIO(&io);
573 error = fDataSource->CreateDataIO(&io);
/haiku/src/kits/app/
H A DClipboard.cpp239 return fDataSource;
295 && reply.FindMessenger("data source", &fDataSource) == B_OK
/haiku/src/bin/
H A Dxres.cpp626 fDataSource(dataSource)
634 delete fDataSource;
640 fDataSource);
641 fDataSource->Flush();
648 ResourceDataSource *fDataSource; member in struct:AddResourceCommand
/haiku/src/kits/game/
H A DFileGameSound.cpp130 delete fDataSource;
311 fDataSource = data;
312 if (fDataSource == NULL)
/haiku/headers/os/game/
H A DFileGameSound.h108 BDataIO* fDataSource; member in class:BFileGameSound

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