Searched refs:fActiveState (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/package/
H A DVolume.cpp154 fActiveState(NULL),
359 fActiveState->ByNodeRefIterator(); it.HasNext();) {
380 fActiveState->ByNodeRefIterator(); it.HasNext();) {
559 if (fActiveState != fLatestState) {
566 = fActiveState->ByFileNameIterator(); it.HasNext();) {
1189 fActiveState = fLatestState;
1222 fActiveState = stateDeleter.Detach();
1344 if (fLatestState != fActiveState)
1345 delete fActiveState;
1346 fActiveState
[all...]
H A DVolume.h200 VolumeState* fActiveState; member in class:Volume
/haiku/src/apps/terminal/
H A DTermView.cpp330 fActiveState = NULL;
1536 fActiveState->WindowActivated(active);
1560 fActiveState->KeyDown(bytes, numBytes);
1609 if (fActiveState->MessageReceived(message))
2489 fActiveState->VisibleTextBufferChanged();
2603 fActiveState->MouseDown(where, buttons, fModifiers);
2615 fActiveState->MouseMoved(where, transit, message, fModifiers);
2626 fActiveState->MouseUp(where, buttons);
3209 if (fModifiers != oldModifiers && fActiveState != NULL)
3210 fActiveState
[all...]
H A DTermView.h374 State* fActiveState; member in class:TermView

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