Searched refs:drawState (Results 1 - 7 of 7) sorted by relevance

/haiku/src/servers/app/
H A DPictureBoundingBoxPlayer.h23 const DrawState* drawState,
H A DLayer.cpp19 LayerCanvas(DrawingEngine* drawingEngine, DrawState* drawState, argument
26 fDrawState.SetTo(drawState);
H A DPictureBoundingBoxPlayer.cpp54 State(const DrawState* drawState, BRect* boundingBox) argument
56 fDrawState(drawState->Squash()),
554 DrawState* drawState = state->GetDrawState(); local
555 drawState->SetLineCapMode(capMode);
556 drawState->SetLineJoinMode(joinMode);
557 drawState->SetMiterLimit(miterLimit);
844 const DrawState* drawState, BRect* outBoundingBox)
846 State state(drawState, outBoundingBox);
843 Play(ServerPicture* picture, const DrawState* drawState, BRect* outBoundingBox) argument
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteMessage.cpp131 RemoteMessage::AddDrawState(const DrawState& drawState) argument
133 Add(drawState.PenSize());
134 Add(drawState.SubPixelPrecise());
135 Add(drawState.GetDrawingMode());
136 Add(drawState.AlphaSrcMode());
137 Add(drawState.AlphaFncMode());
138 AddPattern(drawState.GetPattern());
139 Add(drawState.LineCapMode());
140 Add(drawState.LineJoinMode());
141 Add(drawState
[all...]
H A DRemoteMessage.h159 void AddDrawState(const DrawState& drawState);
/haiku/src/servers/app/drawing/
H A DAlphaMask.cpp412 DrawState* const drawState = canvas.CurrentState(); local
413 drawState->SetDrawingMode(B_OP_ALPHA);
414 drawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
415 drawState->SetDrawingModeLocked(true);
447 ServerPicture* picture, const DrawState& drawState, BPoint where,
452 fDrawState(new(std::nothrow) DrawState(drawState))
446 PictureAlphaMask(AlphaMask* previousMask, ServerPicture* picture, const DrawState& drawState, BPoint where, bool inverse) argument
H A DAlphaMask.h141 const DrawState& drawState, BPoint where,

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