Searched refs:dragger (Results 1 - 14 of 14) sorted by relevance

/haiku/headers/private/interface/
H A DDraggerPrivate.h14 Private(BDragger* dragger) : fDragger(dragger) {} argument
/haiku/src/kits/interface/
H A DShelf.cpp164 replicant_data(BMessage *message, BView *view, BDragger *dragger,
181 BDragger* dragger; member in struct:BPrivate::replicant_data
266 dragger(NULL),
279 dragger(NULL),
464 BDragger *dragger = NULL; local
466 dragger = dynamic_cast<BDragger*>(handler);
471 if (dragger->fRelation == BDragger::TARGET_IS_CHILD)
472 rect = dragger->Frame();
474 rect = dragger->fTarget->Frame();
478 if (dragger
1313 BDragger* dragger = NULL; local
1365 _GetReplicant(BMessage *data, BView *view, const BPoint &point, BDragger *&dragger, BDragger::relation &relation) argument
1413 _GetReplicantData(BMessage *data, BView *view, BView *&replicant, BDragger *&dragger, BDragger::relation &relation) argument
1442 _CreateZombie(BMessage *data, BDragger *&dragger) argument
[all...]
H A DDragger.cpp617 BDragger* dragger = (BDragger*)manager->list.ItemAt(i); local
618 BMessenger target(dragger);
644 // The dragger is not shown - but we can't hide us in case we're the
773 _ReservedDragger1__8BDragger(BDragger* dragger, BPoint* offset, argument
776 return dragger->BDragger::DragBitmap(offset, mode);
/haiku/headers/os/interface/
H A DShelf.h118 const BPoint& point, BDragger*& dragger,
121 BDragger *&dragger);
127 BDragger*& dragger,
/haiku/src/apps/deskcalc/
H A DCalcWindow.cpp50 // create replicant dragger
54 BDragger* dragger = new BDragger(replicantFrame, fCalcView, local
59 fCalcView->AddChild(dragger);
/haiku/src/bin/desklink/
H A DVolumeControl.cpp55 BDragger* dragger = new BDragger(rect, this, local
57 AddChild(dragger);
160 Also, we need to mask out the dragger in this case, or else dragging
166 // Ignore clicks on the dragger
174 // TODO: investigate why this does not work as expected (the dragger
177 if (BView* dragger = ChildAt(0)) {
178 if (!dragger->IsHidden() && dragger->Frame().Contains(where))
/haiku/src/apps/overlayimage/
H A DOverlayView.cpp39 BDragger* dragger = new BDragger(frame, this, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); local
40 AddChild(dragger);
/haiku/src/apps/pulse/
H A DCPUButton.cpp49 /* We remove the dragger if we are in deskbar */
80 BDragger* dragger = new BDragger(rect, this, local
82 AddChild(dragger);
321 // Make room for dragger
/haiku/src/apps/workspaces/
H A DWorkspaces.cpp340 BDragger* dragger = new BDragger(frame, this, local
342 AddChild(dragger);
679 BDragger *dragger = dynamic_cast<BDragger*>(ChildAt(0)); local
680 if (dragger) {
684 item->SetTarget(dragger);
/haiku/src/apps/powerstatus/
H A DPowerStatusView.cpp647 // we were obviously added to a standard window - let's add a dragger
651 BDragger* dragger = new BDragger(frame, this, local
653 AddChild(dragger);
845 BDragger *dragger = dynamic_cast<BDragger*>(ChildAt(0)); local
846 if (dragger != NULL) {
847 BMessenger messenger(dragger);
/haiku/src/apps/sudoku/
H A DSudokuView.cpp58 BDragger* dragger = new BDragger(rect, this);
59 AddChild(dragger);
587 // fix the dragger's position
588 BView *dragger = FindView("_dragger_"); local
589 if (dragger)
590 dragger->MoveTo(Bounds().right - 7, Bounds().bottom - 7);
/haiku/src/apps/networkstatus/
H A DNetworkStatusView.cpp89 // we were obviously added to a standard window - let's add a dragger
93 BDragger* dragger = new BDragger(frame, this, local
95 AddChild(dragger);
/haiku/src/apps/activitymonitor/
H A DActivityView.cpp564 BDragger* dragger = new BDragger(rect, this, local
566 AddChild(dragger);
586 BDragger* dragger = new BDragger(rect, this, local
588 AddChild(dragger);
/haiku/src/apps/processcontroller/
H A DProcessController.cpp173 BDragger* dragger = new BDragger(frame, this, B_FOLLOW_BOTTOM); local
174 AddChild(dragger);

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