Searched refs:distance (Results 1 - 25 of 35) sorted by relevance

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/haiku/src/apps/haiku3d/
H A DMathUtils.cpp18 MathUtils::EaseInOutCubic(float time, float start, float distance, argument
23 return distance / 2.0 * time * time * time + start;
25 return distance / 2.0 * (time * time * time + 2.0) + start;
30 MathUtils::EaseInOutQuart(float time, float start, float distance, argument
36 return distance / 2 * time * time * time * time + start;
40 return -distance / 2 * (time * time * time * time - 2) + start;
45 MathUtils::EaseInOutQuint(float time, float start, float distance, argument
50 return distance / 2 * time * time * time * time * time + start;
52 return distance / 2 *(time * time * time * time * time + 2) + start;
57 MathUtils::EaseInOutSine(float time, float start, float distance, argument
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H A DMathUtils.h15 static float EaseInOutCubic(float time, float begin, float distance,
17 static float EaseInOutQuart(float time, float begin, float distance,
19 static float EaseInOutQuint(float time, float begin, float distance,
21 static float EaseInOutSine(float time, float begin, float distance,
H A DVector3.h135 inline float distance(const Vector3& v) const;
308 distance(const Vector3& v1, const Vector3& v2) function
310 return v1.distance(v2);
357 Vector3::distance(const Vector3& v) const function in class:Vector3
/haiku/src/build/libbe/interface/
H A DSystemPalette.cpp24 /*! \brief Returns the "distance" between two RGB colors.
26 This functions defines an metric on the RGB color space. The distance
35 \return The distance between the given colors.
45 // distance according to psycho-visual tests
62 unsigned distance = color_distance(color.red, color.green, color.blue, local
64 if (distance < closestDistance) {
66 closestDistance = distance;
/haiku/src/servers/app/
H A DSystemPalette.cpp26 /*! \brief Returns the "distance" between two RGB colors.
28 This functions defines an metric on the RGB color space. The distance
37 \return The distance between the given colors.
47 // distance according to psycho-visual tests
64 unsigned distance = color_distance(color.red, color.green, color.blue, local
66 if (distance < closestDistance) {
68 closestDistance = distance;
/haiku/src/apps/cortex/ValControl/
H A DValControl.h39 // - 'spin' mode: value changes based on vertical distance of pointer
289 uint16 distance = 0);
301 uint16 distance = 0) const;
320 uint16 _LocationToIndex(entry_location from, uint16 distance = 0) const;
H A DValControlDigitSegment.h102 float distance);
H A DValControlSegment.h107 virtual float handleDragUpdate(float distance) { return 0; } argument
H A DValControlDigitSegment.cpp171 float distance) {
173 int64 units = (int64)(distance / dragScaleFactor());
174 float remaining = distance;
177 remaining = fmod(distance, dragScaleFactor());
170 handleDragUpdate( float distance) argument
H A DValControl.cpp472 uint16 distance)
483 uint16 nIndex = _LocationToIndex(from, distance);
516 ValControl::_EntryAt(entry_location from, uint16 distance) const
518 uint16 nIndex = _LocationToIndex(from, distance);
702 ValControl::_LocationToIndex(entry_location from, uint16 distance) const
708 nResult = distance;
712 nResult = fLayoutSet.size() - distance;
471 _Add(ValControlSegment* segment, entry_location from, uint16 distance) argument
/haiku/src/kits/network/libnetservices2/
H A DHttpBuffer.cpp125 reinterpret_cast<const char*>(std::addressof(*offset)), std::distance(offset, result));
126 fCurrentOffset = std::distance(fBuffer.cbegin(), result) + 2;
/haiku/headers/cpp/
H A Diterator.h75 using __STD::distance;
H A Dstl_tempbuf.h116 distance(__first, __last, _M_len);
H A Dstl_bvector.h453 distance(__first, __last, __n);
474 distance(__first, __last, __n);
574 distance(__first, __last, __n);
583 distance(__first, __last, __n);
650 distance(__first, __last, __len);
723 distance(__first, __last, __n);
744 distance(__first, __last, __n);
H A Dstl_algo.h870 distance(__first, __last, __remaining);
893 distance(__first, __last, __remaining);
1727 distance(__first, __last, __len);
1758 distance(__first, __last, __len);
1789 distance(__first, __last, __len);
1820 distance(__first, __last, __len);
1852 distance(__first, __last, __len);
1890 distance(__first, __last, __len);
1999 distance(__middle, __second_cut, __len22);
2005 distance(__firs
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H A Dstl_vector.h472 distance(__first, __last, __n);
576 distance(__first, __last, __len);
732 distance(__first, __last, __n);
784 distance(__first, __last, __n);
H A Dstl_hashtable.h403 distance(__f, __l, __n);
414 distance(__f, __l, __n);
440 distance(__f, __l, __n);
449 distance(__f, __l, __n);
/haiku/src/apps/glteapot/
H A DVector3.h124 inline float distance(const Vector3& v) const;
287 distance(const Vector3& v1, const Vector3& v2) function
289 return v1.distance(v2);
327 inline float Vector3::distance(const Vector3& v) const function in class:Vector3
/haiku/src/add-ons/disk_systems/intel/
H A DPartitionMapAddOn.cpp414 off_t distance; local
416 distance = spaceOffset - end;
418 distance = spaceEnd - offset;
420 if (closestSpaceIndex == -1 || distance < closestSpaceDistance) {
422 closestSpaceDistance = distance;
H A DExtendedPartitionAddOn.cpp363 off_t distance; local
365 distance = spaceOffset - end;
367 distance = spaceEnd - offset;
369 if (closestSpaceIndex == -1 || distance < closestSpaceDistance) {
371 closestSpaceDistance = distance;
/haiku/src/apps/mandelbrot/
H A DFractalEngine.cpp455 double distance = 0; local
469 distance = sqrt(zRealSq + zImaginarySq);
476 if (distance > gEscapeHorizon)
/haiku/src/libs/icon/shape/
H A DVectorPath.h131 // the distance and index of the point that
134 float* distance, int32* index) const;
139 // that indicates the distance on the curve
145 // "scale" is on [0..1] indicating the distance
H A DVectorPath.cpp675 VectorPath::GetDistance(BPoint p, float* distance, int32* index) const argument
679 // then iterate over the segments of the curve measuring the distance
680 *distance = FLT_MAX;
685 if (segDist < *distance) {
686 *distance = segDist;
694 if (segDist < *distance) {
695 *distance = segDist;
/haiku/src/system/kernel/debug/
H A Dtracing.cpp1251 int32 distance = index - fIndex; local
1252 int32 direction = distance < 0 ? -1 : 1;
1253 distance *= direction;
1255 if (index < distance) {
1256 distance = index;
1261 if ((int32)sTracingMetaData->Entries() + 1 - fIndex < distance) {
1262 distance = sTracingMetaData->Entries() + 1 - fIndex;
/haiku/src/apps/diskusage/
H A DPieView.cpp287 float distance = sqrtf(diff.x * diff.x + diff.y * diff.x); local
288 if (distance > kDragThreshold) {

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