Searched refs:dark (Results 1 - 12 of 12) sorted by relevance

/haiku/src/kits/tracker/
H A DMiniMenuField.cpp113 rgb_color dark = tint_color(kBlack, 0.4f); local
114 rgb_color medium = dark;
125 AddLine(bounds.LeftBottom() + BPoint(2, 0), bounds.RightBottom(), dark);
126 AddLine(bounds.RightTop() + BPoint(0, 1), bounds.RightBottom(), dark);
/haiku/src/preferences/keymap/
H A DKeyboardLayout.h32 bool dark; member in struct:Key
H A DKeyboardLayout.cpp215 // the 'd' character to mark dark keys. The size can be omitted completely,
611 key.dark = false;
625 key.dark = true;
H A DKeyboardLayoutView.cpp712 rgb_color base = key->dark ? kDarkColor : kBrightColor;
/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp478 rgb_color light, dark, arrow, arrow2; local
521 dark = tint_color(base, B_DARKEN_3_TINT);
524 arrow = arrow2 = light = dark = tint_color(base, B_DARKEN_1_TINT);
540 view->AddLine(tri2, tri3, dark);
541 view->AddLine(tri1, tri3, dark);
996 rgb_color dark = tint_color(barColor, 1.4); local
997 _DrawFrame(view, filledRect, light, light, dark, dark);
1116 rgb_color dark = tint_color(base, 1.333); // 144 local
1146 view->SetHighColor(dark);
1148 BPoint(rect.right, rect.bottom), dark); local
1150 BPoint(rect.right, rect.bottom), dark); local
1157 BPoint(rect.left + hCenter, rect.top + 1), dark); local
1159 BPoint(rect.left + hCenter, rect.top + 3), dark); local
1161 BPoint(rect.left + hCenter, rect.top + 5), dark); local
1164 BPoint(rect.left + 1, rect.top + vMiddle), dark); local
1166 BPoint(rect.left + 3, rect.top + vMiddle), dark); local
1168 BPoint(rect.left + 5, rect.top + vMiddle), dark); local
1172 BPoint(rect.right + 1, rect.bottom + 1), dark); local
2121 rgb_color dark; local
3060 _DrawScrollBarKnobDot(BView* view, float hcenter, float vmiddle, rgb_color dark, rgb_color light, orientation orientation) argument
3079 _DrawScrollBarKnobLine(BView* view, float hcenter, float vmiddle, rgb_color dark, rgb_color light, orientation orientation) argument
[all...]
H A DBeControlLook.h363 rgb_color dark, rgb_color light,
367 rgb_color dark, rgb_color light,
/haiku/src/apps/deskbar/
H A DSwitcher.cpp1355 // Fill the area with dark gray
1436 rgb_color dark; local
1440 dark = tint_color(backgroundColor, B_DARKEN_3_TINT);
1443 dark = tint_color(panelColor, B_LIGHTEN_1_TINT);
1485 SetHighColor(dark);
1501 SetHighColor(dark);
1518 rgb_color dark; local
1522 dark = tint_color(backgroundColor, B_DARKEN_2_TINT);
1525 dark = tint_color(panelColor, B_LIGHTEN_2_TINT);
1564 SetHighColor(dark);
[all...]
H A DStatusView.cpp1413 rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT); local
1420 AddLine(frame.LeftTop(), frame.RightTop(), dark);
1469 rgb_color dark = tint_color(menuHilite, B_DARKEN_2_TINT); local
1488 IsTracking() ? menuHilite : dark);
/haiku/src/apps/cortex/ValControl/
H A DValControl.cpp292 rgb_color dark = {0, 0, 0, 255}; local
300 SetHighColor(dark);
/haiku/src/add-ons/decorators/MacDecorator/
H A DMacDecorator.cpp537 RGBColor dark(115, 115, 115);
557 fDrawState.SetHighColor(dark);
584 fDrawState.SetHighColor(dark);
873 // Topleft dark grey border
/haiku/src/add-ons/control_look/FlatControlLook/
H A DFlatControlLook.cpp375 // if the base color is too dark, then lets make it lighter
381 // if the base color is too dark, then lets make it lighter
434 // dark vertical line on left edge
441 // dark vertical line on top edge
473 rgb_color light, dark, dark1, dark2; local
475 dark = tint_color(base_panel, B_DARKEN_1_TINT);
/haiku/src/kits/interface/
H A DHaikuControlLook.cpp697 // dark vertical line on left edge
703 // dark vertical line on right edge
721 // dark vertical line on top edge
727 // dark vertical line on bottom edge
770 rgb_color light, dark, dark1, dark2; local
773 dark = tint_color(base, B_DARKEN_3_TINT);
778 dark = tint_color(base, B_DARKEN_2_TINT);

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