/haiku/src/tests/servers/app/painter/ |
H A D | ShapeConverter.cpp | 85 fPath->curve4(x1, y1, x2, y2, x3, y3);
|
H A D | Painter.cpp | 449 curve.curve4(p1.x, p1.y, 475 curve.curve4(p1.x, p1.y,
|
/haiku/headers/libs/agg/ |
H A D | agg_curves.h | 580 //-----------------------------------------------------------------curve4 581 class curve4 class in namespace:agg 584 curve4() : m_approximation_method(curve_div) {} function in class:agg::curve4 585 curve4(double x1, double y1, function in class:agg::curve4 594 curve4(const curve4_points& cp) : function in class:agg::curve4
|
H A D | agg_conv_curve.h | 36 // and curve4. Curve3 is a conic Bezier curve with 2 endpoints and 1 control 51 // curve4 respectively). If we need to see real curves drawn we need to 59 class Curve4=curve4> class conv_curve
|
H A D | agg_path_storage.h | 657 void curve4(double x_ctrl1, double y_ctrl1, 665 void curve4(double x_ctrl2, double y_ctrl2, 1012 void path_base<VC>::curve4(double x_ctrl1, double y_ctrl1, function in class:agg::path_base 1037 void path_base<VC>::curve4(double x_ctrl2, double y_ctrl2, function in class:agg::path_base 1057 curve4(x_ctrl1, y_ctrl1, x_ctrl2, y_ctrl2, x_to, y_to); 1068 curve4(dx_ctrl2, dy_ctrl2, dx_to, dy_to);
|
H A D | agg_path_storage_integer.h | 99 void curve4(T x_ctrl1, T y_ctrl1, function in class:agg::path_storage_integer
|
/haiku/src/servers/app/font/ |
H A D | FontEngine.cpp | 239 path.curve4(value_type(dbl_to_int26p6(x1)), 246 //path.curve4(conv(vec1.x), 262 path.curve4(value_type(dbl_to_int26p6(x1)), 269 //path.curve4(conv(vec1.x),
|
/haiku/src/libs/agg/font_freetype/ |
H A D | agg_font_freetype.cpp | 351 path.curve4(value_type(dbl_to_int26p6(x1)), 358 //path.curve4(conv(vec1.x), 377 path.curve4(value_type(dbl_to_int26p6(x1)), 384 //path.curve4(conv(vec1.x),
|
/haiku/src/libs/icon/shape/ |
H A D | VectorPath.cpp | 58 path.curve4(points[i - 1].point_out.x, points[i - 1].point_out.y, 64 path.curve4(
|
/haiku/src/servers/app/drawing/Painter/ |
H A D | Painter.cpp | 758 fPath.curve4(p[1].x, p[1].y, p[2].x, p[2].y, p[3].x, p[3].y); 783 fPath.curve4(p[1].x, p[1].y, p[2].x, p[2].y, p[3].x, p[3].y); 1664 fPath.curve4(
|