/haiku/src/kits/interface/ |
H A D | GridLayoutBuilder.cpp | 70 int32 columnCount, int32 rowCount) 72 fLayout->AddView(view, column, row, columnCount, rowCount); 79 int32 columnCount, int32 rowCount) 81 fLayout->AddItem(item, column, row, columnCount, rowCount); 69 Add(BView* view, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 78 Add(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
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H A D | GridLayout.cpp | 406 BGridLayout::AddView(BView* child, int32 column, int32 row, int32 columnCount, argument 413 if (!AddItem(item, column, row, columnCount, rowCount)) { 447 int32 columnCount, int32 rowCount) 449 if (!_AreGridCellsEmpty(column, row, columnCount, rowCount)) 460 data->dimensions.width = columnCount; 469 if (columnCount > 1) 618 int32 columnCount = fColumnCount; local 623 for (; columnCount > 0; columnCount--) { 625 empty &= (fGrid[columnCount 446 AddItem(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 714 _AreGridCellsEmpty(int32 column, int32 row, int32 columnCount, int32 rowCount) argument 738 int32 columnCount = data->dimensions.width; local 765 _ResizeGrid(int32 columnCount, int32 rowCount) argument [all...] |
/haiku/headers/os/interface/ |
H A D | GridLayoutBuilder.h | 24 int32 columnCount = 1, int32 rowCount = 1); 26 int32 columnCount = 1, int32 rowCount = 1);
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H A D | GridLayout.h | 53 int32 columnCount = 1, int32 rowCount = 1); 58 int32 row, int32 columnCount = 1, 95 int32 columnCount, int32 rowCount); 98 bool _ResizeGrid(int32 columnCount, int32 rowCount);
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H A D | LayoutBuilder.h | 160 int32 columnCount = 1, int32 rowCount = 1); 162 int32 columnCount = 1, int32 rowCount = 1); 180 int32 columnCount = 1, int32 rowCount = 1); 182 int32 row, int32 columnCount = 1, 186 int32 columnCount = 1, int32 rowCount = 1); 190 int32 row, int32 columnCount = 1, 194 int32 columnCount = 1, int32 rowCount = 1); 197 int32 columnCount = 1, int32 rowCount = 1); 201 int32 columnCount = 1, int32 rowCount = 1); 203 int32 row, int32 columnCount 868 Add(BView* view, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 878 Add(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 920 AddGroup(orientation orientation, float spacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 932 AddGroup(BGroupView* groupView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 944 AddGroup(BGroupLayout* groupLayout, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 956 AddGrid(float horizontalSpacing, float verticalSpacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 968 AddGrid(BGridView* gridView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 980 AddSplit(orientation orientation, float spacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 992 AddSplit(BSplitView* splitView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 1004 AddCards(int32 column, int32 row, int32 columnCount, int32 rowCount) argument 1016 AddCards(BCardLayout* cardLayout, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 1028 AddCards(BCardView* cardView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument 1040 AddGlue(int32 column, int32 row, int32 columnCount, int32 rowCount) argument 1043 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), column, row, columnCount, local [all...] |
/haiku/src/kits/shared/ |
H A D | TextTable.cpp | 210 int32 columnCount = fColumns.CountItems(); local 211 if (columnCount == 0) 218 int32 rowColumnCount = std::min(row->CountStrings(), columnCount); 226 int32 neededWidth = (columnCount - 1) * 2; 228 for (int32 i = 0; i < columnCount; i++) 234 for (int32 i = 0; i < columnCount; i++) { 248 for (int32 i = 0; i < columnCount; i++) { 266 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) {
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/haiku/src/system/boot/platform/openfirmware/ |
H A D | console.cpp | 221 intptr_t columnCount; local 223 if (of_interpret("screen-#columns", 0, 1, &columnCount) == OF_FAILED) 225 if (of_interpret("#columns", 0, 1, &columnCount) == OF_FAILED) 228 return columnCount;
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/haiku/src/system/boot/platform/next_m68k/ |
H A D | console.cpp | 96 int columnCount = 80; //XXX: check video mode local 97 return columnCount;
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/haiku/src/apps/debuganalyzer/gui/table/ |
H A D | TreeTable.cpp | 446 status_t Init(void* modelObject, int32 columnCount); 487 TreeTableNode::Init(void* modelObject, int32 columnCount) argument 495 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) { 1051 int32 count, int32 columnCount) 1059 if (node == NULL || node->Init(child, columnCount) != B_OK 1070 if (!_AddChildRows(node, 0, fModel->CountChildren(child), columnCount)) 1050 _AddChildRows(TreeTableNode* parentNode, int32 childIndex, int32 count, int32 columnCount) argument
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H A D | TreeTable.h | 240 int32 columnCount);
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H A D | Table.cpp | 607 int32 columnCount = fModel->CountColumns(); local 618 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) {
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/haiku/src/system/boot/platform/amiga_m68k/ |
H A D | console.cpp | 203 int columnCount = gScreen->Width / sFontWidth; local 204 return columnCount;
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/haiku/src/apps/magnify/ |
H A D | Magnify.h | 221 void ResizeWindow(int32 rowCount, int32 columnCount);
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/haiku/src/kits/tracker/ |
H A D | PoseView.cpp | 2765 int32 columnCount = CountColumns(); local 2768 for (int32 i = 0; i < columnCount; i++) { 10319 int32 columnCount = CountColumns(); local 10322 for (int32 i = 0; i < columnCount; i++) {
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