Searched refs:colorName (Results 1 - 4 of 4) sorted by relevance
/haiku/src/servers/app/ |
H A D | DesktopSettings.cpp | 308 char colorName[12]; local 309 snprintf(colorName, sizeof(colorName), "color%" B_PRId32, 312 if (settings.FindInt32(colorName, (int32*)&fShared.colors[i]) != B_OK) { 458 char colorName[12]; local 459 snprintf(colorName, sizeof(colorName), "color%" B_PRId32, 461 settings.AddInt32(colorName, (const int32&)fShared.colors[i]);
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H A D | Desktop.cpp | 2814 const char* colorName = ui_color_name(which); local 2815 fPendingColors.SetColor(colorName, color);
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/haiku/src/apps/activitymonitor/ |
H A D | ActivityView.cpp | 823 BString colorName = source->Name(); 824 colorName << " color"; 828 if (state->FindData(colorName.String(), B_RGB_COLOR_TYPE, i,
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/haiku/src/kits/interface/ |
H A D | View.cpp | 6306 const char* colorName = ui_color_name(fState->which_view_color); local 6307 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) { 6312 colorName = ui_color_name(fState->which_low_color); 6313 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) { 6318 colorName = ui_color_name(fState->which_high_color); 6319 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) {
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