Searched refs:colorName (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/app/
H A DDesktopSettings.cpp308 char colorName[12]; local
309 snprintf(colorName, sizeof(colorName), "color%" B_PRId32,
312 if (settings.FindInt32(colorName, (int32*)&fShared.colors[i]) != B_OK) {
458 char colorName[12]; local
459 snprintf(colorName, sizeof(colorName), "color%" B_PRId32,
461 settings.AddInt32(colorName, (const int32&)fShared.colors[i]);
H A DDesktop.cpp2814 const char* colorName = ui_color_name(which); local
2815 fPendingColors.SetColor(colorName, color);
/haiku/src/apps/activitymonitor/
H A DActivityView.cpp823 BString colorName = source->Name();
824 colorName << " color";
828 if (state->FindData(colorName.String(), B_RGB_COLOR_TYPE, i,
/haiku/src/kits/interface/
H A DView.cpp6306 const char* colorName = ui_color_name(fState->which_view_color); local
6307 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) {
6312 colorName = ui_color_name(fState->which_low_color);
6313 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) {
6318 colorName = ui_color_name(fState->which_high_color);
6319 if (colorName != NULL && message->FindColor(colorName, &color) == B_OK) {

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