Searched refs:clientTeamID (Results 1 - 5 of 5) sorted by relevance

/haiku/src/tests/apps/fake_app_server/
H A DAppServer.cpp243 team_id clientTeamID = -1; local
251 msg.Read<team_id>(&clientTeamID);
263 if (set_port_owner(serverListen, clientTeamID) < B_OK) {
265 printf("Could not transfer port ownership to client %ld!\n", clientTeamID);
273 clientTeamID, clientToken, appSignature);
H A DServerApp.h50 team_id clientTeamID, int32 handlerID, const char* signature);
H A DServerApp.cpp51 team_id clientTeamID, int32 handlerID, const char* signature)
58 fClientTeamID(clientTeamID),
50 ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort, team_id clientTeamID, int32 handlerID, const char* signature) argument
/haiku/src/servers/app/
H A DServerApp.h48 team_id clientTeamID, int32 handlerID,
H A DDesktop.cpp2620 team_id clientTeamID = -1; local
2628 link.Read<team_id>(&clientTeamID);
2634 clientLooperPort, clientTeamID, htoken, appSignature));

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