Searched refs:clientTeamID (Results 1 - 5 of 5) sorted by relevance
/haiku/src/tests/apps/fake_app_server/ |
H A D | AppServer.cpp | 243 team_id clientTeamID = -1; local 251 msg.Read<team_id>(&clientTeamID); 263 if (set_port_owner(serverListen, clientTeamID) < B_OK) { 265 printf("Could not transfer port ownership to client %ld!\n", clientTeamID); 273 clientTeamID, clientToken, appSignature);
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H A D | ServerApp.h | 50 team_id clientTeamID, int32 handlerID, const char* signature);
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H A D | ServerApp.cpp | 51 team_id clientTeamID, int32 handlerID, const char* signature) 58 fClientTeamID(clientTeamID), 50 ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort, team_id clientTeamID, int32 handlerID, const char* signature) argument
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/haiku/src/servers/app/ |
H A D | ServerApp.h | 48 team_id clientTeamID, int32 handlerID,
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H A D | Desktop.cpp | 2620 team_id clientTeamID = -1; local 2628 link.Read<team_id>(&clientTeamID); 2634 clientLooperPort, clientTeamID, htoken, appSignature));
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