/haiku/src/apps/cortex/addons/AudioAdapter/ |
H A D | AudioAdapterNode.cpp | 77 // ioFormat.u.raw_audio.channel_count = media_raw_audio_format::wildcard.channel_count; 85 ioFormat.u.raw_audio.channel_count = p->inputFormat.channel_count; 88 // don't require a buffer size until format & channel_count are known [16sep99] 117 if(p->inputFormat.channel_count != w.channel_count) 118 f.channel_count = p->inputFormat.channel_count; 122 // ioFormat.u.raw_audio.channel_count [all...] |
H A D | AudioAdapterParams.cpp | 58 inputFormat.channel_count = d; 67 outputFormat.channel_count = d; 94 *(uint32*)data = inputFormat.channel_count; 104 *(uint32*)data = outputFormat.channel_count;
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/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioAdapter.cpp | 61 if (fFormat.u.raw_audio.channel_count != 0 62 && fFormat.u.raw_audio.channel_count 63 != source->Format().u.raw_audio.channel_count) { 65 source->Format().u.raw_audio.channel_count, 66 fFormat.u.raw_audio.channel_count);
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H A D | AudioReader.cpp | 102 int32 sampleCount = frames * fFormat.u.raw_audio.channel_count; 133 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count; 143 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
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/haiku/src/add-ons/media/media-add-ons/opensound/ |
H A D | SupportFunctions.h | 13 int32 channelCount = format.u.raw_audio.channel_count;
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H A D | OpenSoundDeviceEngine.cpp | 326 info->samples = cinfo.bytes / (fMediaFormat.u.raw_audio.channel_count 485 //format.u.raw_audio.channel_count = Info()->max_channels; 498 //format.u.encoded_audio.output.channel_count = Info()->max_channels; 536 raw.channel_count = MAX((unsigned)(Info()->min_channels), MIN((unsigned)(Info()->max_channels), raw.channel_count)); 537 err = SetChannels(raw.channel_count); 599 raw.channel_count = MAX((unsigned)(Info()->min_channels), MIN((unsigned)(Info()->max_channels), raw.channel_count)); 681 if (raw.channel_count == 0) 682 raw.channel_count [all...] |
/haiku/src/add-ons/media/plugins/au_reader/ |
H A D | au.h | 34 uint32 channel_count; // number of channels member in struct:snd_header
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/haiku/src/apps/cortex/addons/common/ |
H A D | AudioBuffer.cpp | 64 (format.format & 0x0f) * format.channel_count, 77 (format.format & 0x0f) * format.channel_count, 95 (format.format & 0x0f) * format.channel_count, 182 m_format.channel_count == target.m_format.channel_count; 211 uint32 toCopy = frames * m_format.channel_count; 221 uint32 sampleSize = m_frameSize / m_format.channel_count; 281 size_t channels = m_format.channel_count; 334 size_t channels = m_format.channel_count; 387 size_t channels = m_format.channel_count; [all...] |
H A D | SoundUtils.cpp | 68 return bytesPerSample * format.channel_count;
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/haiku/src/kits/game/ |
H A D | GSUtility.cpp | 100 dest->channel_count = source->channel_count;
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H A D | SimpleGameSound.cpp | 62 = get_sample_size(format->format) * format->channel_count; 177 uchar * data = new uchar[frames * gsformat.channel_count]; 185 int64 position = framesTotal * gsformat.channel_count; 202 = get_sample_size(gsformat.format) * gsformat.channel_count;
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/haiku/src/tests/kits/game/push_game_sound_test/ |
H A D | push_game_sound_test.cpp | 89 printf("channel count: %ld\n", format.u.raw_audio.channel_count); 95 gsFormat.channel_count = format.u.raw_audio.channel_count; 125 * format.u.raw_audio.channel_count 155 decodedSize += frameCount * format.u.raw_audio.channel_count
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H A D | push_game_sound_triangle.cpp | 52 gsFormat.channel_count = 1;
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/haiku/headers/os/midi/ |
H A D | Samples.h | 20 int16 channel_count, double pitch, int32 loopStart, int32 loopEnd,
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/haiku/src/apps/cortex/addons/audioOps/ |
H A D | AudioAdapterOp.cpp | 87 // - source and destination channel_count must be identical 110 int32 inChannels = source.format().channel_count; 112 int32 outChannels = destination.format().channel_count; 157 // - source and destination channel_count must be identical 180 int32 inChannels = source.format().channel_count; 182 int32 outChannels = destination.format().channel_count; 245 int32 inChannels = source.format().channel_count; 247 int32 outChannels = destination.format().channel_count; 304 int32 inChannels = source.format().channel_count; 306 int32 outChannels = destination.format().channel_count; [all...] |
/haiku/src/kits/interface/ |
H A D | ChannelControl.cpp | 47 const char* label, BMessage* model, int32 channel_count, 51 fChannelCount(channel_count), 59 fChannelMin = new int32[channel_count]; 60 memset(fChannelMin, 0, sizeof(int32) * channel_count); 62 fChannelMax = new int32[channel_count]; 63 for (int32 i = 0; i < channel_count; i++) 66 fChannelValues = new int32[channel_count]; 67 memset(fChannelValues, 0, sizeof(int32) * channel_count); 389 BChannelControl::SetChannelCount(int32 channel_count) argument 391 if (channel_count < 46 BChannelControl(BRect frame, const char* name, const char* label, BMessage* model, int32 channel_count, uint32 resizingMode, uint32 flags) argument [all...] |
/haiku/headers/os/game/ |
H A D | GameSoundDefs.h | 37 uint32 channel_count; member in struct:gs_audio_format
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/haiku/src/apps/cortex/addons/NullFilter/ |
H A D | NullFilterAddOn.cpp | 72 ioFormat.u.raw_audio.channel_count = 1; 83 ioFormat.u.raw_audio.channel_count = 1;
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/haiku/src/add-ons/media/media-add-ons/vst_host/ |
H A D | VSTNode.cpp | 70 fPreferredFormat.u.raw_audio.channel_count = 71 media_raw_audio_format::wildcard.channel_count; 422 fFormat.u.raw_audio.channel_count; 565 if(pref.channel_count != wild.channel_count && 566 f.channel_count != pref.channel_count) { 567 if(f.channel_count != wild.channel_count) 569 f.channel_count [all...] |
/haiku/src/add-ons/media/media-add-ons/equalizer/ |
H A D | EqualizerNode.cpp | 72 fPreferredFormat.u.raw_audio.channel_count = 73 media_raw_audio_format::wildcard.channel_count; 424 * fFormat.u.raw_audio.channel_count; 582 if(pref.channel_count != wild.channel_count && 583 f.channel_count != pref.channel_count) { 584 if(f.channel_count != wild.channel_count) 586 f.channel_count [all...] |
/haiku/src/apps/mediaconverter/ |
H A D | MediaFileInfo.cpp | 121 if (raf->channel_count == 1) { 124 } else if (raf->channel_count == 2) { 129 raf->frame_rate / 1000.f, raf->channel_count);
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/haiku/src/apps/cortex/addons/Flanger/ |
H A D | FlangerNode.cpp | 1108 ioFormat.u.raw_audio.channel_count = 1; 1160 if(pref.channel_count != wild.channel_count) { 1161 if(f.channel_count != pref.channel_count) { 1162 if(f.channel_count != wild.channel_count) 1164 f.channel_count = pref.channel_count; 1219 if (f.channel_count [all...] |
/haiku/src/add-ons/media/plugins/raw_decoder/ |
H A D | RawDecoderPlugin.cpp | 44 AudioBufferSize(int32 channel_count, uint32 sample_format, float frame_rate, bigtime_t buffer_duration = 50000 /* 50 ms */) argument 46 return (sample_format & 0xf) * channel_count * (size_t)((frame_rate * buffer_duration) / 1000000.0); 80 fInputFrameSize = fInputSampleSize * ioEncodedFormat->u.raw_audio.channel_count; 115 // ioEncodedFormat->u.raw_audio.channel_count, 190 ioDecodedFormat->u.raw_audio.channel_count = fInputFormat.u.raw_audio.channel_count; 195 fOutputFrameSize = fOutputSampleSize * ioDecodedFormat->u.raw_audio.channel_count; 209 // ioDecodedFormat->u.raw_audio.channel_count, 505 int32 samples = frames * fInputFormat.u.raw_audio.channel_count; 517 fSwapOutput(buffer, *frameCount * fInputFormat.u.raw_audio.channel_count); [all...] |
/haiku/src/tests/kits/media/soundplayer/ |
H A D | SimplePlayerTest.cpp | 27 uint32 channelCount = format.channel_count;
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/haiku/src/kits/midi/ |
H A D | Samples.cpp | 46 int16 channel_count, double pitch, int32 loopStart, int32 loopEnd, 44 Start( void* sampleData, int32 frames, int16 bytes_per_sample, int16 channel_count, double pitch, int32 loopStart, int32 loopEnd, double sampleVolume, double stereoPosition, int32 hook_arg, sample_loop_hook pLoopContinueProc, sample_exit_hook pDoneProc) argument
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