Searched refs:calculate (Results 1 - 8 of 8) sorted by relevance

/haiku/headers/libs/agg/
H A Dagg_span_gradient.h97 int d = m_gradient_function->calculate(x >> downscale_shift,
154 static AGG_INLINE int calculate(int x, int y, int) function in class:agg::gradient_circle
165 static AGG_INLINE int calculate(int x, int y, int) function in class:agg::gradient_radial
176 static AGG_INLINE int calculate(int x, int y, int) function in class:agg::gradient_radial_d
220 int calculate(int x, int y, int) const function in class:agg::gradient_radial_focus
243 // Use the classical quadratic formula to calculate
317 static int calculate(int x, int, int) { return x; } function in class:agg::gradient_x
325 static int calculate(int, int y, int) { return y; } function in class:agg::gradient_y
333 static AGG_INLINE int calculate(int x, int y, int) function in class:agg::gradient_diamond
346 static AGG_INLINE int calculate(in function in class:agg::gradient_xy
357 static AGG_INLINE int calculate(int x, int y, int) function in class:agg::gradient_sqrt_xy
368 static AGG_INLINE int calculate(int x, int y, int d) function in class:agg::gradient_conic
382 AGG_INLINE int calculate(int x, int y, int d) const function in class:agg::gradient_repeat_adaptor
401 AGG_INLINE int calculate(int x, int y, int d) const function in class:agg::gradient_reflect_adaptor
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H A Dagg_alpha_mask_u8.h31 static unsigned calculate(const int8u* p) { return *p; } function in struct:agg::one_component_mask_u8
39 static unsigned calculate(const int8u* p) function in struct:agg::rgb_to_gray_mask_u8
75 return (cover_type)m_mask_function.calculate(
89 m_mask_function.calculate(
140 *covers++ = (cover_type)m_mask_function.calculate(mask);
191 m_mask_function.calculate(mask)) >>
242 *covers++ = (cover_type)m_mask_function.calculate(mask);
292 m_mask_function.calculate(mask)) >>
375 return (cover_type)m_mask_function.calculate(
384 m_mask_function.calculate(
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H A Dagg_span_interpolator_adaptor.h67 m_distortion->calculate(x, y);
H A Dagg_vcgen_smooth_poly1.h67 void calculate(const vertex_dist& v0,
H A Dagg_image_filters.h50 template<class FilterF> void calculate(const FilterF& filter, function in class:agg::image_filter_lut
77 calculate(filter, normalization);
105 calculate(m_filter_function);
H A Dagg_span_gradient_alpha.h82 int d = m_gradient_function->calculate(x >> downscale_shift,
H A Dagg_scanline_boolean_algebra.h372 static AGG_INLINE unsigned calculate(unsigned a, unsigned b) function in struct:agg::sbool_xor_formula_linear
392 static AGG_INLINE unsigned calculate(unsigned a, unsigned b) function in struct:agg::sbool_xor_formula_saddle
407 static AGG_INLINE unsigned calculate(unsigned a, unsigned b) function in struct:agg::sbool_xor_formula_abs_diff
461 cover = XorFormula::calculate(*covers1++, *covers2++);
473 cover = XorFormula::calculate(*(span1->covers), *covers2++);
485 cover = XorFormula::calculate(*covers1++, *(span2->covers));
493 cover = XorFormula::calculate(*(span1->covers), *(span2->covers));
1365 // There's the classical "Saddle" used to calculate the
1393 // There's the absolute difference used to calculate
/haiku/src/libs/agg/src/
H A Dagg_vcgen_smooth_poly1.cpp80 void vcgen_smooth_poly1::calculate(const vertex_dist& v0, function in class:agg::vcgen_smooth_poly1
156 calculate(m_src_vertices.prev(m_src_vertex),

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