Searched refs:boundingBox (Results 1 - 4 of 4) sorted by relevance
/haiku/src/servers/app/ |
H A D | Layer.cpp | 113 BRect boundingBox = _DetermineBoundingBox(canvas); local 114 if (!boundingBox.IsValid()) 117 fLeftTopOffset = boundingBox.LeftTop(); 119 BReference<UtilityBitmap> layerBitmap(_AllocateBitmap(boundingBox), true); 128 layerEngine->SetRendererOffset(boundingBox.left, boundingBox.top); 131 // of the layer bitmap is at boundingBox.LeftTop(). So all the drawing 139 LayerCanvas layerCanvas(layerEngine.Get(), canvas->DetachDrawState(), boundingBox); 145 oldOffset = mask->SetCanvasGeometry(IntPoint(0, 0), boundingBox); 168 mask->SetCanvasGeometry(oldOffset, boundingBox); 198 BRect boundingBox; local [all...] |
H A D | PictureBoundingBoxPlayer.cpp | 54 State(const DrawState* drawState, BRect* boundingBox) argument 57 fBoundingBox(boundingBox) 783 BRect boundingBox; local 784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox); 785 if (boundingBox.IsValid()) 786 state->IncludeRect(boundingBox);
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/haiku/src/servers/app/drawing/ |
H A D | AlphaMask.cpp | 472 BRect boundingBox; local 473 PictureBoundingBoxPlayer::Play(fPicture, fDrawState.Get(), &boundingBox); 475 if (!boundingBox.IsValid()) 476 return boundingBox; 480 boundingBox.left = floorf(boundingBox.left); 481 boundingBox.right = ceilf(boundingBox.right) + 2; 482 boundingBox.top = floorf(boundingBox [all...] |
/haiku/src/apps/icon-o-matic/import_export/svg/ |
H A D | DocumentBuilder.cpp | 81 BRect boundingBox(xMin, yMin, xMax, yMax); 83 if (!bounds.IsValid() || !boundingBox.Intersects(bounds)) { 84 bounds = boundingBox;
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