Searched refs:bmh (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/interface/
H A DColumnListView.cpp2723 float bmh = fDownSortArrow->Bounds().Height()+1; local
2737 upperLeft.y = baseline - bmh + floor((fh.ascent + fh.descent - bmh) / 2);

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