Searched refs:blue (Results 1 - 25 of 241) sorted by relevance

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/haiku/src/apps/glteapot/
H A Dglob.h10 extern float blue[3];
/haiku/src/libs/glut/
H A DglutColor.cpp21 void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue) { argument
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingModeErase.h38 ASSIGN_ERASE(p, color.red, color.green, color.blue);
40 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
55 p8[0] = (uint8)color.blue;
71 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
91 ASSIGN_ERASE(p, color.red, color.green, color.blue);
93 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_ERASE(p, color.red, color.green, color.blue);
119 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
145 lowColor.blue);
147 BLEND_ERASE(p, lowColor.red, lowColor.green, lowColor.blue,
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H A DDrawingModeSelect.h37 _p.data8[0] == high.blue) {
40 result->blue = low.blue;
44 _p.data8[0] == low.blue) {
47 result->blue = high.blue;
65 ASSIGN_SELECT(p, color.red, color.green, color.blue);
67 BLEND_SELECT(p, color.red, color.green, color.blue, cover);
87 ASSIGN_SELECT(p, color.red, color.green, color.blue);
95 BLEND_SELECT(p, color.red, color.green, color.blue, cove
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H A DDrawingModeCopy.h38 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
41 BLEND_COPY(p, color.red, color.green, color.blue, cover,
42 l.red, l.green, l.blue);
58 p8[0] = (uint8)color.blue;
66 p8[0] = (uint8)color.blue;
85 BLEND_COPY(p, color.red, color.green, color.blue, cover,
86 l.red, l.green, l.blue);
105 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
107 BLEND_COPY(p, color.red, color.green, color.blue, *covers,
108 l.red, l.green, l.blue);
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H A DDrawingModeBlend.h44 ASSIGN_BLEND(p, color.red, color.green, color.blue);
46 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
61 ASSIGN_BLEND(p, color.red, color.green, color.blue);
70 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
89 ASSIGN_BLEND(p, color.red, color.green, color.blue);
91 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
113 ASSIGN_BLEND(p, color.red, color.green, color.blue);
115 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMax.h49 ASSIGN_MAX(p, color.red, color.green, color.blue);
51 BLEND_MAX(p, color.red, color.green, color.blue, cover);
66 ASSIGN_MAX(p, color.red, color.green, color.blue);
75 BLEND_MAX(p, color.red, color.green, color.blue, cover);
94 ASSIGN_MAX(p, color.red, color.green, color.blue);
96 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
118 ASSIGN_MAX(p, color.red, color.green, color.blue);
120 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMin.h43 ASSIGN_MIN(p, color.red, color.green, color.blue);
45 BLEND_MIN(p, color.red, color.green, color.blue, cover);
60 ASSIGN_MIN(p, color.red, color.green, color.blue);
69 BLEND_MIN(p, color.red, color.green, color.blue, cover);
88 ASSIGN_MIN(p, color.red, color.green, color.blue);
90 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
112 ASSIGN_MIN(p, color.red, color.green, color.blue);
114 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeOver.h38 ASSIGN_OVER(p, color.red, color.green, color.blue);
40 BLEND_OVER(p, color.red, color.green, color.blue, cover);
55 p8[0] = (uint8)color.blue;
71 BLEND_OVER(p, color.red, color.green, color.blue, cover);
91 ASSIGN_OVER(p, color.red, color.green, color.blue);
93 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_OVER(p, color.red, color.green, color.blue);
119 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeAlphaPC.h38 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
101 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
103 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAlphaPO.h38 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
/haiku/src/add-ons/translators/gif/
H A DLoadPalette.cpp48 LoadPalette::SetColor(int index, uint8 red, uint8 green, uint8 blue) argument
53 data[index] = (blue << 24) + (green << 16) + (red << 8) + 0xff;
H A DLoadPalette.h30 void SetColor(int index, uint8 red, uint8 green, uint8 blue);
H A DSavePalette.h52 uint8 blue, uint8 alpha = 255);
62 uint8 green, uint8 blue);
87 return IndexForColor(color.red, color.green, color.blue, color.alpha);
/haiku/src/servers/app/
H A DRGBColor.cpp66 col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
90 + abs(c->blue-color.blue);
119 uint16 b16 = uint16(color.blue * RATIO_8_TO_5_BIT);
144 uint16 b16 = uint16(color.blue * RATIO_8_TO_5_BIT);
161 \param blue blue
174 \param blue blue
301 \param blue blu
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H A DSystemPalette.cpp64 unsigned distance = color_distance(color.red, color.green, color.blue,
65 c.red, c.green, c.blue);
81 && color.blue == 255)
87 inverted.blue = 255 - color.blue;
105 rgbColor.blue = (color & 0x1f) << 3;
/haiku/src/build/libbe/interface/
H A DSystemPalette.cpp62 unsigned distance = color_distance(color.red, color.green, color.blue,
63 c.red, c.green, c.blue);
79 && color.blue == 255)
85 inverted.blue = 255 - color.blue;
103 rgbColor.blue = (color & 0x1f) << 3;
/haiku/src/add-ons/screen_savers/gravity/
H A DParticle.cpp108 glColor3f(red, green, blue);
144 p->blue = frand() * 0.05f;
151 p->blue = frand() * 0.05f;
159 p->blue = 0.1f + frand() * 0.2f;
166 p->blue = 0.0f;
173 p->blue = 0.1f + frand() * 0.2f;
178 p->red = p->green = p->blue = 0.1f + frand() * 0.2f;
185 p->blue = 0.1f + frand() * 0.2f;
/haiku/src/tests/servers/app/find_view/
H A DFindView.cpp17 uint8 red, uint8 green, uint8 blue)
20 SetViewColor(red, green, blue);
28 uint8 red, uint8 green, uint8 blue)
29 : View(rect, name, followMode, red, green, blue)
16 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
27 TestView(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
/haiku/headers/private/interface/
H A DColorConversion.h39 inline uint8 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const;
41 inline uint8 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const;
43 inline uint8 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const;
52 uint8 &blue, uint8 &alpha) const;
/haiku/src/add-ons/translators/ico/
H A DICO.h74 uint8 blue; member in struct:ICO::rgba32_color
82 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/add-ons/translators/pcx/
H A DPCX.h40 uint8 blue; member in struct:PCX::rgba32_color
48 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/apps/gradients/
H A DGradientsView.cpp68 c.blue = 0;
72 c.blue = 0;
76 c.blue = 255;
153 c.blue = 0;
157 c.blue = 0;
161 c.blue = 255;
198 c.blue = 0;
202 c.blue = 0;
206 c.blue = 255;
243 c.blue
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/haiku/src/apps/pulse/
H A DMiniPulseView.cpp37 active_color.blue = (prefs->mini_active_color & 0x0000ff00) >> 8;
41 idle_color.blue = (prefs->mini_idle_color & 0x0000ff00) >> 8;
45 frame_color.blue = (prefs->mini_frame_color & 0x0000ff00) >> 8;
89 fraction_color.blue = (uint8)(idle_color.blue + rem
90 * (active_color.blue - idle_color.blue));
148 active_color.blue = (ac & 0x0000ff00) >> 8;
152 idle_color.blue = (ic & 0x0000ff00) >> 8;
156 frame_color.blue
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/haiku/src/kits/interface/
H A DGraphicsDefs.cpp48 0.299f * red * red + 0.587f * green * green + 0.114 * blue * blue));
60 color1.blue = (uint8)(((int16(color2.blue) - int16(color1.blue)) * amount)
61 / 255 + color1.blue );
80 color1.blue = (uint8)(((int16(color2.blue) - int16(color1.blue))
81 * alphaMix) / 255 + color1.blue);
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