Searched refs:blend_hline (Results 1 - 15 of 15) sorted by relevance

/haiku/headers/libs/agg/
H A Dagg_renderer_primitives.h62 m_ren->blend_hline(x1, y1, x2-1, m_line_color, cover_full);
64 m_ren->blend_hline(x1+1, y2, x2, m_line_color, cover_full);
116 m_ren->blend_hline(x-dx0, y+dy0, x+dx0, m_fill_color, cover_full);
117 m_ren->blend_hline(x-dx0, y-dy0, x+dx0, m_fill_color, cover_full);
124 m_ren->blend_hline(x-dx0, y+dy0, x+dx0, m_fill_color, cover_full);
146 m_ren->blend_hline(x-dx+1, y+dy, x+dx-1, m_fill_color, cover_full);
147 m_ren->blend_hline(x-dx+1, y-dy, x+dx-1, m_fill_color, cover_full);
H A Dagg_pixfmt_transposer.h79 AGG_INLINE void blend_hline(int x, int y, function in class:agg::pixfmt_transposer
93 m_pixf->blend_hline(y, x, len, c, cover);
H A Dagg_renderer_markers.h105 base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
106 base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
143 base_type::ren().blend_hline(x-r6, y, x-r, base_type::line_color(), cover_full);
144 base_type::ren().blend_hline(x+r, y, x+r6, base_type::line_color(), cover_full);
249 base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
254 base_type::ren().blend_hline(x-dx, y-dy-1, x+dx, base_type::line_color(), cover_full);
285 base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
290 base_type::ren().blend_hline(x-dx, y+dy+1, x+dx, base_type::line_color(), cover_full);
388 base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
395 base_type::ren().blend_hline(
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H A Dagg_renderer_mclip.h194 void blend_hline(int x1, int y, int x2, function in class:agg::renderer_mclip
200 m_ren.blend_hline(x1, y, x2, c, cover);
H A Dagg_renderer_base.h144 m_ren->blend_hline(0, y, width(), c, cover_mask);
206 void blend_hline(int x1, int y, int x2, function in class:agg::renderer_base
218 m_ren->blend_hline(x1, y, x2 - x1 + 1, c, cover);
265 m_ren->blend_hline(rc.x1,
H A Dagg_renderer_scanline.h46 ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
94 ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
251 ren.blend_hline(span->x,
291 ren.blend_hline(span->x,
H A Dagg_pixfmt_amask_adaptor.h109 void blend_hline(int x, int y, function in class:agg::pixfmt_amask_adaptor
H A Dagg_pixfmt_gray.h281 void blend_hline(int x, int y, function in class:agg::pixfmt_alpha_blend_gray
H A Dagg_pixfmt_rgb.h348 void blend_hline(int x, int y, function in class:agg::pixfmt_alpha_blend_rgb
H A Dagg_pixfmt_rgb_packed.h929 void blend_hline(int x, int y, function in class:agg::pixfmt_alpha_blend_rgb_packed
H A Dagg_pixfmt_rgba.h1901 void blend_hline(int x, int y, function in class:agg::pixfmt_alpha_blend_rgba
2469 void blend_hline(int x, int y, unsigned len, function in class:agg::pixfmt_custom_blend_rgba
/haiku/src/servers/app/drawing/Painter/
H A Dagg_renderer_scanline_subpix.h42 ren.blend_hline(x, y, (unsigned)(x - (span->len / 3) - 1),
H A Dagg_renderer_region.h286 void blend_hline(int x1, int y, int x2, function in class:agg::renderer_region
295 m_ren.blend_hline(x1, y, x2, c, cover);
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DPixelFormat.h130 inline void blend_hline(int x, int y,
184 fBlendHLine = T::blend_hline;
237 // blend_hline
239 PixelFormat::blend_hline(int x, int y, unsigned len, function in class:PixelFormat
H A DAggCompOpAdapter.h36 blend_hline(int x, int y, function in struct:AggCompOpAdapter

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