Searched refs:baseline (Results 1 - 6 of 6) sorted by relevance

/haiku/src/bin/
H A Dtop.cpp338 ThreadTimeList baseline; local
395 baseline = gather(NULL, refresh);
400 baseline = gather(&baseline, refresh);
403 baseline = gather(NULL, refresh);
410 baseline = gather(&baseline, refresh);
/haiku/src/bin/network/telnetd/
H A Dtelnetd.c487 settimer(baseline);
563 while (sequenceIs(tspeedsubopt, baseline))
567 while (sequenceIs(xdisplocsubopt, baseline))
571 while (sequenceIs(environsubopt, baseline))
575 while (sequenceIs(oenvironsubopt, baseline))
581 while (sequenceIs(ttypesubopt, baseline))
636 settimer(baseline);
640 while (sequenceIs(ttypesubopt, baseline))
H A Dext.h204 baseline, /* time started to do timed action */ member in struct:__anon17
/haiku/src/tests/kits/interface/flatten_picture/
H A DPictureTestCases.cpp51 float baseline = frame.bottom - height.descent; local
54 view->StrokeLine(BPoint(frame.left, baseline - 1), BPoint(frame.right, baseline -1));
57 view->DrawString("Haiku [������������]", BPoint(frame.left, baseline));
66 float baseline = frame.bottom - height.descent; local
69 view->StrokeLine(BPoint(frame.left, baseline - 1), BPoint(frame.right, baseline -1));
72 view->DrawString("Haiku [������������]", 13, BPoint(frame.left, baseline));
82 float baseline = frame.bottom - height.descent; local
85 view->StrokeLine(BPoint(frame.left, baseline
110 float baseline = frame.bottom - height.descent; local
[all...]
/haiku/src/kits/interface/
H A DColumnListView.cpp1639 float baseline = floor(rect.top + fh.ascent local
1641 return BPoint(rect.left + 8, baseline);
2674 float baseline = floor(drawRect.top + fh.ascent local
2709 BPoint upperLeft(drawRect.right - kSortIndicatorWidth, baseline);
2719 baseline));
2737 upperLeft.y = baseline - bmh + floor((fh.ascent + fh.descent - bmh) / 2);
2751 view->MovePenTo(BPoint(drawRect.left + 8, baseline));
3419 float baseline = floor(fieldRect.top + fh.ascent local
3421 fResizeBufferView->MovePenTo(fieldRect.left + 8, baseline);
3456 float baseline local
3608 float baseline = floor(destRect.top + fh.ascent local
[all...]
/haiku/src/kits/tracker/
H A DTitleView.cpp483 float baseline = floor(bounds.top + fontHeight.ascent local
485 BPoint titleLocation(0, baseline);

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