Searched refs:baseline (Results 1 - 6 of 6) sorted by relevance
/haiku/src/bin/ |
H A D | top.cpp | 338 ThreadTimeList baseline; local 395 baseline = gather(NULL, refresh); 400 baseline = gather(&baseline, refresh); 403 baseline = gather(NULL, refresh); 410 baseline = gather(&baseline, refresh);
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/haiku/src/bin/network/telnetd/ |
H A D | telnetd.c | 487 settimer(baseline); 563 while (sequenceIs(tspeedsubopt, baseline)) 567 while (sequenceIs(xdisplocsubopt, baseline)) 571 while (sequenceIs(environsubopt, baseline)) 575 while (sequenceIs(oenvironsubopt, baseline)) 581 while (sequenceIs(ttypesubopt, baseline)) 636 settimer(baseline); 640 while (sequenceIs(ttypesubopt, baseline))
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H A D | ext.h | 204 baseline, /* time started to do timed action */ member in struct:__anon17
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/haiku/src/tests/kits/interface/flatten_picture/ |
H A D | PictureTestCases.cpp | 51 float baseline = frame.bottom - height.descent; local 54 view->StrokeLine(BPoint(frame.left, baseline - 1), BPoint(frame.right, baseline -1)); 57 view->DrawString("Haiku [������������]", BPoint(frame.left, baseline)); 66 float baseline = frame.bottom - height.descent; local 69 view->StrokeLine(BPoint(frame.left, baseline - 1), BPoint(frame.right, baseline -1)); 72 view->DrawString("Haiku [������������]", 13, BPoint(frame.left, baseline)); 82 float baseline = frame.bottom - height.descent; local 85 view->StrokeLine(BPoint(frame.left, baseline 110 float baseline = frame.bottom - height.descent; local [all...] |
/haiku/src/kits/interface/ |
H A D | ColumnListView.cpp | 1639 float baseline = floor(rect.top + fh.ascent local 1641 return BPoint(rect.left + 8, baseline); 2674 float baseline = floor(drawRect.top + fh.ascent local 2709 BPoint upperLeft(drawRect.right - kSortIndicatorWidth, baseline); 2719 baseline)); 2737 upperLeft.y = baseline - bmh + floor((fh.ascent + fh.descent - bmh) / 2); 2751 view->MovePenTo(BPoint(drawRect.left + 8, baseline)); 3419 float baseline = floor(fieldRect.top + fh.ascent local 3421 fResizeBufferView->MovePenTo(fieldRect.left + 8, baseline); 3456 float baseline local 3608 float baseline = floor(destRect.top + fh.ascent local [all...] |
/haiku/src/kits/tracker/ |
H A D | TitleView.cpp | 483 float baseline = floor(bounds.top + fontHeight.ascent local 485 BPoint titleLocation(0, baseline);
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